# Changelog Legend

+ Added

- Removed

@ Fixed

^ Improved

# 0.4.5

## ADDED IN 0.4.5

+ BMP-3 now has propper thermal textures

+ AK-74N (Plum / GP25) & AK-74N (Plum / GP25 / NPZ)

+ Added partial gripod support for AI units when loadout is edited through Virtual Arsenal

+ Field manual entry on the Su-25's Klen-PS guidance system

+ Added GPS to MiG-29S

+ Added MiG-29SM

+ Added Moving Map to Mi-24

## IMPROVED IN 0.4.5

^ S24 rocket single fire mode

^ S25 rocket single fire mode

^ Adjusted Physx configuration of Uaz, Ural & Gaz-66 to 1.78 changes

^ Adjusted amount of fuel for Uaz, Ural & Gaz-66

^ Changed explosion sounds for some heavy missiles (Tochka/Kh55/S24/etc)

^ Added PiP occluders to Gaz-66

^ Improved Tigr PhysX (Geo LOD, suspension, etc.)

^ Added PiP occluders to Tigr

^ Improved BTR-70 Firegeometry

^ Improved BTR-70 PhysX

^ Adjusted BTR-60 & 80 suspension configuration

^ Improved ZSU-23-4 PhysX

^ Added new PhysX for T80 series tanks

^ Added new exhaust particle effects for MiG-29 - Close T2161

^ Improved Gas Turbine particle effects

^ Limited dynamic object drawing to Object Draw Distance

^ Improved T-72 & T-90 PhysX

^ Added improved PhysX to BMP-1 & 2 (WIP) - there are still some funky moves here & there

^ Added static toggleable static reticle for Su-25

^ Tweaked Ural driver hand anim a little bit

^ Changed GSh-30 sound

^ Added new PhysX configuration to BMP-3

^ "Hide radar" component now actually disables radar for Mi-28

^ Improved T80 tracks movement (quadified & reduced amount of segments)

^ Improved T80, BMP-3, BMD-1/2/4 & Sprut-SD suspension movement

^ Increased Su-25 takeoff distance

^ Improved BMP-3 & BMD-1/2 Physx

^ Added interior geometry occluders to BMP-3

^ Partialy implemented PiP BBoxes for BMP-3

^ Changed recoil syntax to array version

^ Added interior occluder to BMP-1 & 2

^ Added static reticle to MiG-29

^ Reduced recoil of D30 ammo (this time for real)

^ Added improved PhysX to BMD-4 & Sprut-SD

^ Tweaked BMD4 & Spurt-SD track trace size

^ Added new PhysX to 2S3

^ Improved PTS PhysX

^ Removed RWR from Mi-8MT & AMT, added Nav panel to Mi-8MTV-3 & AMTSh

^ Added PhysX suspension to Tu-95

^ Adjusted speed of Konkurs & Metis

^ Slightly increased width of AKU-58 (Kh-29, Kh-38 etc. launch rail). Better appearance on Su-25 hardpoints

^ Zeus is now able to move vehicles during their engine startup

^ Disabled forced optic mode for BMP-3 bow machinegunners

^ Added engine startup delay to Tu-95

^ Added some placeholder KAB-500 variants

^ Tweaked Kamaz-5350 PhysX

^ Initial configuration of MiG-29SM

^ Retextured Kh-38 missiles with appropriate seeker heads for each variant

^ Added AI burst length randomization

^ Tweaked ai firemodes settings

^ Added extra pip view distance options

^ Adjusted aiDispersionCoefs for tanks

^ Tweaked exhaust smoke generator: added continous mode (switch with ctrl+c) & tweaked smoke intensity

^ Exhaust smoke generator now consumes fuel

^ Improved Dedal 5-20 scope shading (set model to calculate vertex normals by impedance angle)

^ Added PiP Bounding Boxes to Kamaz mirrors

^ Added PiP Bounding Boxes & improved r2t resolution (to 512x512px) for Mi-8 helicopters

^ Added ladder to MiG-29S

^ Added some more interior animations (gear switch, pedals, etc)

^ Reduced max range of Kh-29T

^ Tweaked MiG-29 PhysX in order to fix random wheels locking during roling on runway

^ Added another LOD level to AK-74

^ Added waypoint managment system for MiG-29S (WIP)

^ Further improvments to PAK-FA map - map can now be used during the night & doesn't reflect sun

^ Mi-28 radar better able to find ground targets

^ Weapons firemodes tweaks

^ Added 2 parameters to paradrop waypoint: custom parachute setup & jump delay control

^ Added action to fold mirrors on MiG-29S

^ Tweaked 3rd person camera for tanks

^ Added master caution indicator to MiG-29

## FIXED IN 0.4.5

@ Fixed short display names for AKM magazines

@ Removed army patch from Izlom uniform

@ Fixed T90 white triangle in distant LOD

@ Fixed Kab-250 not selectable when equiped in internal bay

@ Fixed Kh38MAE & Kh25MA guidance systems

@ FAB-100 launcher displayname string

@ Fixed Ural speed indicator

@ Fixed some of the duplicated turret hitpoints .rpt errors (more to come)

@ Fixed D-30 recoil - T2328

@ Fixed decals errors for BMD-4

@ Changed T-72 decal initialization

@ Fixed missing T72 animation

@ Fixed Tu-95 dust memory points

@ Fixed AI in MiG-29 didn't want to use it's cannon

@ Fixed Scarf randomization for Russian units

@ Fixed Yak-B AI dispersion coefs

@ AK-74 lower shadow LOD

@ Fixed modelSides of uniforms that are also used by CHDKZ

@ Fixed mod logo

## REMOVED IN 0.4.5

# 0.4.4

## ADDED IN 0.4.4

+ Added Dynamic Object Drawing option to RHS Menu Options. In planes & helicopters it's possible to decide whether near zero pixel object chopping optimization should be applied to ground vehicles. Following options are available: Off, Limited by Object View Distance, Limited by Terrain Draw Distance. By default option is turned off

+ Added new S-24 model and textures

+ Italian strings by AtixNeon

+ Added FAB-100

+ Added FAB-500 M54 bombs

## IMPROVED IN 0.4.4

^ Increased max radar range of ZSU-23-4

^ Added showAsCargo params to Mi-8 & Tu-95

^ Klen-PS is automaticly disengaged after losing track

^ Removed vanilla lock tone sound on vehicles with SPO-15 RWR

^ Improved Tochka-U physx

^ Tweaked planes head leaning during sharp turns

^ Tweaked Su-25 loadouts

^ Tweaked sensors range further

^ Tu-95 sensors defined

^ Updates to Shilka sounds (May be further modified)

^ Adjusted Su-25  & MiG-29 dive indicator

^ Increased CM immunity of AFRF radar guided missiles a little bit

^ Calibrated Su-25 CCIP mark

^ Added AP belts for ZSU and ZU-23

^ Update to BMD sounds

^ Adjusted Su-25 hitpoints

^ Ka-52 radar range increased to 11 km

^ ZSU-32 IncomingMissileDetectionSystem set to 0

^ Added firemodes to KMGU-2

^ Adjusted Su-25 hitpoints

^ Tweaked timing of AK(S)-74 reload animation

^ Renamed 5N7 to 7N6 and 7N6 to 7N6M, since 5N7 seems to exist only on wikipedia

## FIXED IN 0.4.4

@ Fixed Klen-PS throwing script error when USAF was not loaded

@ Fixed few scripts which were dependant on USAF, now should work without USAF loaded

@ 9M120 missile magazine had the wrong `pylonWeapon` assigned (other 9M120M/F/O, variants weren't affected)

@ Fixed AKS-74 folding into AK-74M

@ Fixed AKS-74N (plum) folding into NPZ version

@ Fixed AKS-74N (Plum - folded) muzzleflash was visible at all times

@ Fixed UAZ & Ural sounds

@ Fixed Vikhr missile guidance

@ Fixed Mi-24 ATGM handling on dedicated server

@ Fixed engine startup script

@ Fixed Pak-Fa inherited some Su-25 scripts

@ Fixed MiG-29 HUD clipping when mastersafe & HMD was engaged

@ Su-25 launch authorization lights were not working properly

@ AK103+GP25 reload anim was out of sync

@ Fixed rifle cartridges shadows

@ Fixed Tochka-U sounds

@ Fixed T-72B3 Tank Commander override

@ Fixed MiG-29 speed & alt baro indicator textures

@ Fixed MiG-29 wreck doing crazy stunts (non convex geometry)

@ Fixed UAZ (DShkM) gunner zoom levels

@ Fixed T-80UK dazzler glass weird texture

@ Fixed BMD-2 gun particle effects - close T2311

@ Inverted T-50 fin animations

@ PAK-FA was missing some radar size properties. Version with external pylons is now easier to detect by radars

@ Corrected bad strings for repair Ural in some languages - close T2320

@ T-50 & MiG-29 were missing pylon proxies in their fire geometry

@ Mi-24 Increased maxTorque and maxMainRotorStress values.

## REMOVED IN 0.4.4

# 0.4.3.1

## ADDED IN 0.4.3.1

+ Added warning lights to Su-25 & calibrated some more indicators

+ Added engine startup delay to AFRF jets

+ New AK Animations deployed, Model.cfgs of respective weapons retimed

+ Added Klen-PS targeting system to Su-25 (vehLockTargets (default R) - activate laser, vehLockTurretView (default ctrl+t) - lock target)

## IMPROVED IN 0.4.3.1

^ Some more tweaks to Su-25 interior

^ Changed Kh-25/29 missile trail effect

^ Klen-PS can be now turned off by pressing R second time, cooldown time is dependent on usage time (<15s - 15s of cooldown, <30s = 30s cooldown, >30 & <60 = 60s of cooldown)

^ Added new mixed AT loadout preset for Su-25

^ Tweaked Su-25 hitpoints

^ Another tweak to engine startup script to improve it's behaviour in MP

^ Tweaked MCLOS function

^ Tweaked explosionShielding of PFM-1 mine

^ Increased PTM-1 mine hit value

^ Added PTM-1 & PFM-1 to mine module

^ Adjusted 9K32 and 9K38 damage values and parameters

^ Rotated incorrectly oriented submunitions

^ Re-added old AK mag change sound that was synced with RHS_GestureReloadAK2

^ Tweaked BMP-2 tracks rvmat

^ Added short description to ammo types

^ Tweaks to russian SACLOS missiles

^ Small tweak to su25 interior texture

^ Reduced Lipa/Vitebsk mag count due to MP compatibility 

## FIXED IN 0.4.3.1

@ Some Kh-25 variants could not be fired (magazines weren't defined as compatible with their intended launcher weapon)

@ Fixed wrong magazine in ammo crate

@ Fixed PKM tracer count

@ Fixed missing missile error while using Su-25 (AT) variant

@ Fixe 2S3 Nuke explosion time

@ Mi-24 Changed Yaw SAS.

@ Mi-24 Changed max tail rotor stress.

@ Mi-8 changed Yaw SAS.

@ Fixed model.cfg errors with pedals

@ Fixed YakB submunition exploding when close to the helicopter

@ Removed some of custom panels from Mi-24, Mi-28 & Ka-52 gunners

@ Fixed UAZ, Ural & Tochka defines

@ Fixed access to Tu-95 control panel

@ Tochka-U wheels script errors and steering anims

@ Removed gunner seat from ejection seats

@ Removed (again) pylons from Mi-24VT

@ Fixed ZSU-23-4 component placement and various other model fixes

@ Fixed Mi-24P GSh cannon memory points

@ Mi-24 corrected force exertion point Z axis.

@ Mi-24 added some yaw stability into the yaw controller channel.

@ Mi-24 Reverted tail rotor Dynamic Pressure Ratio modifier to default.

@ Fixed .rpt errors about missing clear_empty.paa texture

@ Some of the russian missiles were missing missileKeepLockedCone parameter reducing their off bore capabilities

@ Mi-8 atrq pedal anims were inverted

@ Fixed Kh-29L wrong guidance

@ Fixed AK-74 (GP25) aiming memory points

@ Fixed missing Lipa on Mi-24

@ Fixed sound config had incorrect inheritance overriding Kh-29 missile launcher parameters

## REMOVED IN 0.4.3.1

# 0.4.3

## ADDED IN 0.4.3

+ Dynamic loadouts for combat aircraft (Arma 3 v1.70)

+ Configured sensors for aircraft and missiles (Arma 3 v1.70)

+ Option to disable radio chatter by setting `rhs_vehicleRadioChatter` to 0 per mission or vehicle

+ Option to disable spall simulation by setting `RHS_SPALL_ENABLED` to false (however, it's recommended to leave this enabled)

+ Flag proxies for AFRF planes and helicopters

+ New Russian digital-style font for aircraft HUDs

+ MiG-29S (9-13) (many texture variants and customisation options)

+ KMGU-2 munitions dispenser

+ FAB-500, KAB-250 & Kh-38 from Lyotchik Snayper's PAK-FA mod

+ FAB-250-M62

+ OFAB-250-270

+ RBK-250-275 cluster bomb

+ RBK-500 cluster bombs variants (some variants use BIS' RBK-500, with proxied nose cones)

+ Many fully-modelled Russian submunition types for cluster bombs and dispensers: AO-1Sh, OFAB-50UD, PTAB-1M, PTAB-2.5KO, PTAB-2.5M, ZAB-2.5T, PFM-1, PTM-1

+ New UB-32 rocket pod and S-5 rocket models

+ R-27R/R-27ER and R-27T/R-27ET missiles and APU-470 launch rail

+ R-60 and R-60M missiles and APU-60 launch rail

+ R-73M and R-74 missiles and APU-73 launch rail

+ Vitebsk and Lipa DIRCM countermeasures systems added to appropriate helicopters

+ "Heavy" armed variant of Mi-8MTV-3, with an extra pair of hardpoints

+ Mi-24 and Mi-8 received Advanced Flight Model

+ Ural truck with shelter body, used for Repair truck

+ New AKM model (including new AKMN side-rail variants, Zenitco railed version, and Romanian PM Md. 63)

+ Many more AK-74N variants

+ PB 6P9 suppressed pistol

+ Zenitco B-13 rail (replaces NPZ rail in many cases)

+ 1P87 sight

+ EKP-8-02 sight

+ EKP-8-18 sight

+ TGP-V2 suppressor for SVD

## IMPROVED IN 0.4.3

^ `PreloadAddons` array for better compatiblity in multiplayer

^ `LODDriverTurnedOut` & `LODDriverTurnedIn` parameter configured for AFRF vehicles

^ Workaround for AI boarding vehicles in FFV cargo seats before the main gunner seat

^ `viewDriverInExternal` property configured for AFRF vehicles

^ Removed `autocenter = 0` & added `buoyancy = 1` to many vehicle models for better interation with water

^ Included new `tankTurnForceAngSpd`, `accelAidForceCoef` and `accelAidForceSpd` physX parameters for tracked vehicles (Arma 3 v1.78)

^ Removed gun barrel from physX LOD of several vehicles, to reduce risk of erratic collision behaviour

^ Some Multiplayer optimization of FCS code

^ Made default key for RHS FCS lasing, the same as standard Arma 3 'Lase Range' key

^ Tweaked engine startup script

^ Adjusted fuel explosion force

^ Configured `muzzleImpulseFactor` coefficient for some cannons

^ Removed tracer from 3OF26 annunition

^ Adjusted the amount of tracers on 30mm rounds

^ Adjusted the available TI modes of AFV thermal sights

^ Updated Muzzle flashes proxies on AFRF vehicles to newer ones

^ Visual improvements to Shtora dazzlers

^ Improved BMP-3 turret firegeometry

^ MFD-based indicators (replacing scripted solution) in BMP-3 driver station

^ BMP-3's PKT now uses a single 2000rnd magazine

^ ZSU-23-4 now uses 2000rnd magazines

^ ZSU-23-4 has sensor-networking capabilities

^ Made BTR less vulnerable to explosives

^ Set up retexturable selection for cover on BTR's spare wheel proxy 

^ Disabled Tochka-U sounds in eden

^ Tochka-U control panel is available for remote controlled units too

^ Added basic interior for Tochka-U

^ Enhancement of GAZ Tigr's pilot LOD: animation of gauges, texture and material tweaks

^ Emilinated z-fighting in pilot LOD of several vehicles

^ Moved D6 parachute to `rhs_c_troops.pbo` for higher compatibility

^ SPO-15 is now limited to detecting radar-guided missile, plus further fixes and optimisation of script

^ Made planes compatible with the UI throttle indicator (Arma 3 v1.70)

^ Defined targetSize parameters for aircraft (Arma 3 v1.70)

^ Advanced hitpoints & suspension for Su-25 and T-50

^ Upgrades for Su-25, T-50, Mi-28 and Ka-52 HUD

^ Proper ASP-17 sight reticle for Mi-24 pilots

^ Su-25 & Pak-FA are now using throttle animation sources

^ Gave T-50 the ladder & get in animation from Lyotchik Snayper's PAK-FA mod

^ Optimized PAK-FA mirrors

^ Removed "Sukhoi" company name from T-50's 'displayname' string

^ Tweaked Mi-28 pilot camera script

^ Air-launched rockets will have some dispersion pattern (Arma 3 1.78)

^ Improvement to missile and rocket visuals - launch effects and animations

^ Rescaled R-77M shadowvolume to reduce visual artefacts

^ Increased tracer lifetime for 12.7x108mm bullets

^ `usePiP = 2;` parameter configured for Podnos mortar & BMP-3 crews

^ Collision geometry property added to static weapons animations

^ Prevented creation of duplicate tubes when removing a fired disposable launcher via the inventory menu

^ Exchanged Rakurs sight for 1P87, on VDV units equipped with AK-74MR

^ Removed last round tracers from 5.45 & 7.62x39 magazines

^ AK-103/104 given their proper polymer 7.62x39 magazine (removed reference to "steel mag" in AK-103 displayname strings)

^ Better AK(S)-74(U) hand animations

^ VSS/AS Val AI dispersion value

^ "NPZ Rail" weapon attachment renamed as "Rail Adapter"

^ Adjusted DPM AK5 fire light intensity

^ Improved responsiveness of accessories scripts

^ Reduced UMTB and Sidor backpacks capacity

^ Many tweaks to sounds

^ Cleanup of uvs, named properties, proxies & broken materials in many 3d models

^ New sound config for the Orsis T5000

^ Tweaked Mi-8 reticle rvmat

^ Added cluster variants of Su-25 for Zeus CAS module

## FIXED IN 0.4.3

@ 'Updating base class' errors

@ Fixed super armored T-50

@ Weapon holder classes generated by config Macro, were faulty 

@ Low `armorStructural` value was making body armour ineffective on RHS units

@ Missing sound `occlusionFactor` and `obstructionFactor` parameters

@ Autoloader sounds could be heard clearly outside of vehicles

@ Tank AI in player team refused to fire without explict command

@ PRP-3 radar animation was broken

@ BMDs could carry too many units in Eden editor

@ BMD-1PK had the wrong picture in Virtual Garage

@ Typo in Tochka-U cfgPatches - basic variant was not available in Zeus

@ Some crew-served weapons unintentional inherited Fire Control System following Arma 3 v1.70 update

@ Reloading Malyutka missiles no longer fixes gun/turret

@ AI was not able to use Metis & Konkurs, due to misalignment of memory points

@ D30 crew "get in" memory points

@ Configs errors in static radar objects

@ Ejection seats were causing CTDs

@ PAK-FA navigation system script error, following Jets DLC

@ Su-25 compass direction

@ Su-25 missing memory points for shell ejection

@ Tu-95 copilot appeared in the wrong seat

@ Ka-60 duplicated in Virtual Garage

@ Mi-8MT crew was could not be shot

@ Mi-24's Yak-B gun was not selectable

@ Parts of Mi-24P did not hide properly when exhaust covers were hidden

@ Tubes of B-13L/B-13L1 pods were arranged upside-down

@ Added missing `nameSound = smokeShell;` to smoke grenades

@ Visual artifacts on iron sights of weapon models containing alpha textures, when looking through certain scope attachments

@ Zenitco AK-103 was using 5.45mm suppressors

@ Hole in the wrist of units wearing Gorka R

@ Some Russian uniforms did not display wounds

@ Randomisation of face scarfs was bugged on VMF Recon units

@ Rebuilt corrupted models (switch.p3d, svds.p3d, svds_npz.p3d)

@ Russian helicopter pilot can-can legs when AFM is enabled

## REMOVED IN 0.4.3

- Removed old female faces and assigned default Russian ones to the former classnames, at request of author

- Removed magazine model from previously removed PMM pistol

- Removed un-needed test models from rhs_servicemenu.pbo

- Obsolete Ka52d.p3d test model

- Obsolete 2Dscope_SPG_4.p3d and dshk_destruct.rvmat

# 0.4.2.2

## ADDED IN 0.4.2.2

+ NIT-A Scope

+ Added flag proxies to all ground vehicles

+ Added AK74N w/ GP25 & NPZ variant

+ _TI maps for AK(S)-74 and DTK (1983)

+ New 1PN79 optics for the Kornet-M (6x, 12x, 20x)

+ AK-74 (Plum) and AK-74 (Emerald)

+ AKS-74 (Plum)

## IMPROVED IN 0.4.2.2

^ Mi-28 & Ka-52 should no longer trigger ejection sequence while being on deck of some vehicle

^ Cleaned up ingameui.hpp

^ Reduced reflection on Ka-52 MFD

^ Added some missing cfgPatches entries

^ Converted Kamaz & Tigr hatch actions to new turnIn/Out event handlers

^ Tweaked Ka-52 & Mi-28 MFD

^ Added proper mass to AK74

^ Added proper mass to russian pistol mags

^ AK-74 textures

^ Added rotational anim to OG7V

^ PTS-M radio antenna copied from View LOD to resolution LODs

^ Improved Ka-52 cargo lod for 6DOF

^ Improved FG of T-72, T-80 & T-90 (mainly more accurate tracks & wheels + turret ring for T-90 & T-72B3)

^ PiP monitor on Mi-28 & Ka-52 is changing zoom mode while flying with AI depending on distance to target & selected weapon

^ Rebel flag script is now using deleted EH

^ Score for RGO/RGN grenade kills is now properly handled (setShotParent implementation)

^ Changed RGO/RGN script to use new weapon event handlers

^ Tweaked specularity of Ka-52 instruments

^ Added ability to toggle pilot MFD for Ka-52

^ Updated Extended Armour/Reduced Damage warning infographic

## FIXED IN 0.4.2.2

@ AK-74 missing UV in lower lod + muzzleflash on AK-74 lower lod

@ Fixed PM muzzle flash in distant resolution lods

@ AK-74N missing rhs_npz script line

@ UAZ DShkM gunner no longer use invisible uber magnified scope

@ Fixed Su-25 hitpoints compiling .rpt errors

@ Removed updating base class errors

@ BMP-1 (basic variant) had wrong camo selections in last resolution lod

@ Fixed Mi-28 proxies which were inproperly configured - they had wrong name in cfgNonAIVehicles & were missing autocenter = 0 property in geometry lod

@ Fixed healing & mine radio messages causing error in stealth mode

@ AK-74 had small section missing material references

@ AK-74 had UV data in shadow lod

@ AK-74 finger was clipping with the trigger

@ Infantry riding on top of BMP-1s could not be shot

@ PGO-7V reticle resembled PGO-7V2 reticle when illuminated

## REMOVED IN 0.4.2.2

# 0.4.2.1

## ADDED IN 0.4.2.1

+ AK-74

## IMPROVED IN 0.4.2.1

^ AKS-74 textures & named selection / hiddenSel (body)

^ Added advanced hitpoints to Su-25

^ Adjusted aiming point for Su-25 Kh-29L missiles

^ Tweaked Tu-95 damage configuration

^ Shadow volume for GP-25s on AKS-74 rifles

^ Improved padding on aux 6B7-1M helmets

^ NPZ AKS-74N now accepts barrel-clamp attachments, like all the other AKS-74s (GP-25 version should not)

^ Increased a little bit accuracy of 9K114 & 9K120

^ PKT with zeroing cfg variant

^ Optimized SPO-15 RWR script performance (kudos to Sa-Matra for hints)

^ Changed COM on Su-25

^ Improved Su-25 suspension physx cfg

^ RHS tag in Ka-52 and Mi-28 sights scripts

^ Increased timeToLive for OG7 & TBG7 to 60 seconds

^ Tweaked maxLeadParam for HEATs & HE rounds

^ Tweaked Tu-95 rear gunner collimator transparency

^ Added 2 new vest variants: 6B23 with SSh-92 without radio and 6B23 with SSh-92 VOG without radio for spetznaz

## FIXED IN 0.4.2.1

@ Fixed Mi-28 ghost lod

@ Small fix for radar detection by SPO-15

@ Added missing baseWeapon param for AFRF pistols

@ Fixed incorrect NPZ switching on AKS-74N

@ Fixed 9M111/113 not working if player order them to fire from commander seat

@ Moved parachute config to c_a2port_air due to dependencies

@ Fixed typo in BMP3 panel

@ RSP-30 missing component in geometry

@ Fixed searchlight error

@ Fixed some more references to USAF functions in AFRF

@ Fixed BRM-1K ghost LOD

@ Raised landcontactpoints in order to simulate "weight" on the Tu95 tires

@ Inversed wheel animation for Tu-95 wheels

@ Fixed empty proxy triangle showing when Mi-24 lights were turned on (no proxy selection/model path was defined)

@ Fixed basic T-80 optic bug

@ Potential fix for Tu-95 and Tochka-U missile launch in MP

@ Fixed missing RHS_Yield parametr for Tochka-U nuke

@ Remade Tu-95 gear lights

@ Removed cabinOpening=1 (causes issues with multiple people trying to get inisde during MP sessions) from Tu-95 & replaced it with hidding lader based on "rpm" source 

@ Fixed dashboard illumination for Ural & GAZ-66 replaced obsolote optics_shine.rvmat with correct car_panelsred.rvmat

## REMOVED IN 0.4.2.1

# 0.4.2

## ADDED IN 0.4.2

+ AKS-74

+ AKS-74N

+ DTK (1983)

+ 6B43

+ Added new SVD reload anims

+ Ability to disable voice announcer (bitchin' betty)

+ Mi-8 with cargo hook

+ AK-74MR

+ AK rifles with a lot of Zenitco (thanks Zenitco for the ref images!!) accessories

+ Added AK-74M Full Plum with DTK-1 AI classes

+ Added MCLOS control for 9M14

+ Added FFV actions to BMP-1/2 Gunner & Commander

+ Added optics destruction to BMP-1/2

+ Added 2S3 camo version

+ Added New KPVT sounds and configs

+ Added New tail sound curves

+ Added Type 69 40mm Airbust RPG round.

+ Added new Tigr-M Engine Sounds

+ KamAZ 5350

+ DTK-1P

+ DTK-2

+ UUK

+ Perst-3

+ Tu-95MS

+ Mi-28N

+ Kh-55SM

+ Orsis T5000

+ Harris bipod

+ Dedal DH 5-20x56

+ Altyn

+ Various new aviation decals

+ Added engine startup script to appropriate AFRF vehicles

+ Added cargo light to Mi-8 & Mi-24

+ Added door anims to GAZ-66

+ Added hidden selections to GAZ-66 Kungs

+ Added sand texture to GAZ-66 kungs

+ Added improved lights to UAZ, URAL, Tigr & GAZ-66 (searchlight control, high/low beams, interior lights, reverse light)

+ Added additional antenna anims to GAZ-66 R142N

+ Added night sight illumination to BTR-60/70

+ Added 7N6 bullet

+ New muzzle flash proxies for all muzzle attachments

+ Added SPO-15 script to Su-25 & Mi-24

+ Added joint muzzle support for russian weapons

+ Added S-13 rocket models (S-13/S-13B, S-13T, S-13D, S-13DF, S-13OF) to go with B-13L/B-13L1 pods.

+ Added BTR-60 camo version

+ Added grip system for russian tactical AKs

+ Added D-6 static parachute & incorporated it to ejection scripts

+ 9M113 missile model

## IMPROVED IN 0.4.2

^ Added medic bag configured as backpack

^ Removed turret based tablock introduced in 1.66

^ Combat heli pilots now have green helmets.

^ Improved lod transition of ZSh-7A helmets

^ Added hitpoints to truck mounted ZU-23

^ Assigned linkedItem muzzles for AK-103, 104, 105 base weapons in Arsenal

^ Tweaked Mi-8 side gunners anim

^ Some more tweaks to Ka-52 & PAK-FA MFD

^ Improved bipod compatibility with joint rails

^ Tweaked TPD-1K emmisive value

^ Added script to handle changing of maGAZines on vehicles & marking Laser Range Finder usage. Vehicles now are able to change maGAZine from AP to HE 

^ Mi-8 door seats are folded when there is MG attached

^ Clean up redundant UVs and UVs inshadow lods on most models

^ Mi-8 passengers use same comparment as pilot

^ Increased size of pouches on 6Sh116 to represent real life better

^ Improved virtualAmmoBox.sqf addding of USAF scopes

^ Mi-8 textures

^ Fixed errors in Stringtable.xml

^ Increased BTR-60/70 lower hull armor from 5mm to 7mm

^ Added proper firegeo to BTR-70 side doors

^ Randomised radar starting pos by using timeRndOffset

^ Added base class for Mi-24D with MCLOS missiles

^ Brightened up BMP-2D additional armour texture

^ Added missing geometry LODs for some russian berets

^ Added emtpy shadowLODs for berets

^ Slightly improved Tigr Wheel PhysX

^ Changed BMP-2 loadout so PKT use single 2000 round maGAZine

^ Tweaked S5 rockets damage values

^ Reorganised rhs_scopes as rhs_accessory

^ PSO-1M2-1 use 25m increments for zeroing now

^ Added Mi8MTV-3 & AMTSh exhaust mem points

^ Added static weapons for VMF

^ Added engine smoke effect to ZSU-23-4

^ Added setShotParents command to spall & heat script

^ Tweaked DTK geometry so it can fit AKS-74 too & improved it shadow lods

^ Added some missing weapons to virtualAmmoBox.sqf

^ Adjusted Mi-8 landing gear animations

^ Disabled engine startup script in water due to how waves were handled

^ 2DP inheritance

^ Improved hatch control script

^ Decreased fuel of T-80

^ Tweaked ATGM speed

^ Disabled tablock on Su-25 & Mi-28

^ Added RPG7 backpack with PG7V rockets

^ The way sound tails are handled

^ Ballistic data for PG-7VM & VS

^ Added some more S5 rockets types (HEAT, HE/HEAT, FRAG)

^ Added proper reticle for Mi-8MTV-3 & Mi-8AMTSh PKV collimator

^ Corrected Mi-8 PKT limits for front & rear machinegunner

^ Adjusted pilot position to better match collimator

^ Changed BMP-1/2 commander reticle from TPKU-2B to TKN-3B

^ Improved BMP-2 1PZ-3 cover textures & added animation to it

^ Added proper zoom modes to BMP-1/2 commander

^ Added UBR11 rounds for 2A72/2A42

^ Rearmed BMP3 & BMD-4 with UBR11 rounds

^ Adjusted PGO7V3 reticle

^ Added ballistic data for PG7V & VM/VS

^ Added rotation of RPG7 projectiles

^ Added tracer to OG7 round

^ Added PGO7V2 & PGO7V optic variants

^ Added ability to hide benches in Mi-8 helicopter

^ Added new IK anims to Mi-8AMTSh

^ Added new suspension configuration to Su-25

^ Restored old reticle & ballistic to SPG9 & OG9V round

^ Section optimization for T-72 & T-90

^ Small tweak to T-80 snorkel script (MP compatibility)

^ Added new IK anims to KORD, DShKM, UAZ with DShKM/AGS & Tigr STS

^ Tweaked rotation speed of D-30

^ Disabled manual fire option for T-72B obr 84-89

^ Added TPNK-240A optic to BRM-1K navigator

^ Added BRM-1K radar to PRP-3

^ Added 9M14 fly model

^ Increased fly ATGM model bounding box to exclude from near zero pixel draw optimization algorithm

^ Tweaked SACLOS script

^ Improved snorkel script - loop is now initialized on snorkel mount which means less scripts are running in the background in the typical scenarios

^ EMR textures

^ Added Mi8MTV-3 without door MGs

^ Added IK anims to Mi-8MT & MTV-3

^ Added aimTransitionSpeed (speed of aiming down the sight)

^ Clean up on BTRs & ZSU

^ Tweaked tanks init (seems spawn has 3ms limit & creating agent near [0,0,0] significantly delay whole code)

^ Tweaked turned out limits for side gunner of BMP-3 by doing nasty workaround

^ Tweaked 2S3 max fording depth

^ Added 9M117M Kan & 9M117M1 to BMP3 (early - 9m117, late 9m117m, M - 9m117m1) & BMD4 (basic - 9m117m, M - 9m117m1)

^ Added additional optic mode to RPG26 & RSHG2 for rangefinder usage

^ Further improvments to engine start script - added collider without component name & redefined physx collider to house class

^ Improved ammo indexing & autoloader script

^ Readded BMP-3 commander

^ Improved turret unload script

^ Added unified Bolt Action & Disposable script using new weapon EH

^ Optimized 2S3 model

^ Added airLock=1 to tank ATGMs & HEATs- AI should now engage helicopters with them

^ PDU4 now triggers Shtora

^ Raised capacity for RPG Bag

^ Added top hatch mesh to KamAZ & FFV seat to handle it

^ AKS-74U texture

^ Went on section reduction spree for following models: UAZ, URAL, GAZ66, ZSU23, BTRs, Tigrs, KamAZ

^ Tweaked gear sound changing script

^ VSS stock is made of wood now (at least in fire geometry)

^ Tweaked bolt action script handling for AI & remote units

^ Improved FCS handling which allows using zoom by tank & ifv drivers

^ Improved FCS scripts performance

^ Changed BMP-2 BPK-42 handler - highly experimental, changing between optics mode may not work 100% correctly

^ BMP-2 Obr 86 now use 9M113M missiles

^ Added reticle night illumination to BPK-42-2 (BMP2 sight)

^ Added ability to remove launchers (Maljutka & Konkurs) from BMPs & BMD through VG

^ Added small anim of konkurs optic cover rise up when ATGM is selected

^ Changed how weapons are working on BMP-2 now. While using BPK-42 it's possible to use only main gun & coax machinegun. Switching to 9sh119 ATGM sight will unlock ATGM & disable rest of weapons.

^ Moved BMP-2 models by X 0.5283, Y-0.00171,Z -4.42685 so they are in center. Also it's easier to carry feature from BMP1 now. Shouldn't change too much ingame since those models use autocenter function anyway

^ Tweaked BMP sound configuration

^ Added interior light to BMPs

^ After gathering enough money maGAZines of dipsosable launchers are available free of charge

^ Tweaked GAZ-66 driver animation

^ Increased explosive strenght of HEATs

^ Added variable to disable engine startup - type RHS_ENGINE_STARTUP_OFF = true to disable

^ Added NVG autoequip script

^ Added monocular reticle for 1PN138

^ Added ability to change loadout of 2B14, D30 & 2S3 via Eden

^ Improved Tigr-STS turret changing script

^ Increased amount of spent casses YakB produces

^ Tweaked GSh30 particles

^ Tweaked inside position of T-72/90 commander position

^ Remade hatch handling for Tigrs

^ Moved GAZ-66 sound cfg to separate file

^ Legacy rhs_weapons_crate_ak_standard to help fixing issues with older missions relying on this asset

^ Ported Laser/Light and attachment position swapping scripts to AFRF and configured it for appropriate weapons and attachments

^ Minor tweaks to PSO-1M2-1 texture/material

^ setShotParents for complex hitPart simulation

^ Increased spall amount

^ RakursPM NVG compatibility

^ RakursPM second UV set fixed

^ BTR-60 green texture

^ GAZ-66 Interior Gauge Movement

^ EKP rvmat tweaked

^ Added ability to hide commander shield on T-72 obr 84, 85 & 89

^ Tweaked K5 thickness on T-72 & T-80 tanks

^ Added separate model for T-90A turret blow off

^ Added VMF flora uniform with subdued patches

^ Added RVA crews with NVG

^ Added hidden selection to TSh-4, Zu-23, 2B14 & D-30

^ Updated FT-2 start screen image

^ Further tweaks to Su-25 physx suspension

^ Added soundFly sound to missiles & rockets

^ Increased Tochka-U missile bounding box

^ Added setShotParent script command to Tochka-U cluster munition

^ Improved Tochka-U & Tu-95 accuracy (fixed missing ATLtoASL conversion)

## FIXED IN 0.4.2

@ Fixed wrong hiddenSelections on T-72 proxies

@ Fixed beret shadows

@ Fixed tochka-u launch sound

@ NVM-14 positioning: no clipping with mount on 6B27, 6B47, 6B7-1M.

@ Fixed Su-25 & PAK-FA landing damage

@ Fixed Tochka-U launch sound

@ S-13 launchers missing autocenter=0 in geometry

@ Fixed nvg visible in fpv

@ Fixed T-72 FCS error with 0 range

@ Fixed TM-62M mine deactivated model, shadow lod and description in Stringtable.xml

@ Fixed PMN-2 mine deactivated model, shadow lod and description in Stringtable.xml

@ Fixed Zu-23 locking 

@ Configged in VSR 6Sh92 vests using existing textures.

@ PSNR-5 not detecting radar contacts due to getPos* issue

@ RGD-2 Smoke, stun grenades, and thrown flares not cycling between types if multiple types in inventory

@ Lead setting was default 0, yet in menu options default value was 1

@ Fixed cabin elements position after rescalling

@ Fixed people tag hidding
@ Fixed gunner was able to fire inside Tigr-M

@ Fixed safemode sound not played everytime

@ Fixed PAK-FA decals

@ Fixed No Sound for GAZ-66 when reversing

@ Bad texture on Chedaki BRM-1K commander sight.

@ Fixed AKS-74UN side slot

@ Fixed BMD-1R pilot view proxy

@ AKS-74UN had wrong muzzle attachments available

@ Fixed T-90 had wrong commander proxies in FG

@ Fixed parseNumber attributes errors

@ mproved resolution of vvs_ca.paa decalI

@ Missing ChDKZ Ural textures

@ Potential fix for HEAT handler

@ Fixed PSO-1M2-1 ironsight memory points

@ Fixed Tigr-M smoke rounds firing from only one launcher

@ Error while using ballistic computer menu due to variable override

@ AK mags strange triangle in last shadow lod

@ Performed exorcism on vmf & vdv flora uniforms

@ Scoped out old insurgent BMDs

@ Scoped out properly optic variants that shouldn't be visible otherwise

@ Renamed rhs_editorPreviews to lower case

@ Fixed blank res lods for BMPs

@ Reduced Specular and Specular Power for Mi-8 fuselage

@ Missing camo selection in res lods for emr uniform

@ Gorka clipping with AFRF vests on the sides

@ Missing BlueOnBlue texture to T50 VG texture selection

@ Fixed it was impossible to fold/unfold GAZ-66 radio mast

@ Fixed setShotParents for multiple penetrators

@ Fixed AK-74M w/ 2mags couldn't use safe mode

@ Typo in 2B14 cfg

@ Potential fix for crash during shell loading in T tanks

@ Standarized weapon, item and maGAZine mass for AFRF

@ Added some alpha to PKV collimator reticle to fix graphical artifact

@ Fixed D30 lacked recoil if LG rounds were fired

@ Fixed AI using S5/S8 unguided rockets in uncontrolled way

@ GAZ-66 section count (277 for regular & >515 for version with ZU-23 [sic!]) in 2nd res lod & other small issues (open geometry, flags, etc)

@ BMP-1 barrel selection in shadow lod

@ Fixed Mi-24 antenna cover texture color

@ Fixed Mi-24p camo1 texture

@ Fixed missing flare effect on Mi-24 & Su-25 lights

@ Fixed civilian URAL picture

@ UAZ-469 searchlight texture

@ Fixed BMP-1P had two 9P135 launchers in distant res lods

@ Obyekt 681-2 was missing ATGM sight

@ Fixed BMP-2 Obr 80 camo selections on ATGM launcher

@ Fixed rotor blur not working in last res lod of Mi-8AMTSh

@ Fixed BMP-1P hand movement when using launcher

@ Restored accidently deleted variable in engine startup script

@ Network sync

@ Fixed ghost BTR-60 LOD

@ T-72 parsenumber bug

@ 2DP nohq inverted, reduced texture size and rvmat tweaked.

@ BMD-1 suspension was too high

@ Fixed Gorka Hidden Selection issue

@ VDV Mi-24 were unable to unhide exhaust covers

@ Removed GAZ-66AP extra proxy leftovers  

@ Fixed 2nd uvs set on BMDs & other errors reported by checkAll script (duplicated selections, isolated vertices, opened FG or VG, named properities)

@ Fixed some German wordings in the rhs_main/Stringtable.xml

@ Limited RPG7s mass

@ Removed duplicated strings

@ Fixed some .rpt errors

@ Fixed BMP-1P ATGM gunner proxy missing in fire geometry lod

@ Fixed BMP-2 missing "konec hlavne" mem point

@ BRM-1K left & right cargo turrets animations

@ Fixed 2S3 travel lock bug - close T1919

@ Fixed open topology in Tigr geomtry

@ Fixed RGNO impact script

@ Fixed DShKM conflicting skeleton error

@ Fixed Tigr-STS key event handler

@ Adapted VA to 1.64 changes

@ Corrected small mistake in orsis handler

@ Fixed Mi-8MT doors & windows in cargo lod

@ Fixed Mi-8AMTSh gunner mem point

@ Fixed OG9V behaviour after 1.66 update (had to update reticle too unfortunetly)

@ Fixed editor previews for civilian URALs

@ Fixed wrong position of zeroing in ui of static weapons

@ Fixed BMP-1D can swim

@ Tigr-STS hotfix

@ Fixed T-72 small errors

@ Fixed Mi-8AMTSh lower damper animation. Thanks to Voyager.

@ Added bouyancy=1 to T-72, 80 & 90

@ Fixed max fording depth for T-80s

@ A face was absent from "HIDE_exhaust" selection (CDF Mi-8AMTSh had a misc triangle projecting from the port-side exhaust)

@ Fixed Mi-8 rotorshaft anims

@ Mi-8 MG gunners were using wrong lod (cargo, instead of gunner)

@ Sorted alpha in Mi-8 pilot lod

@ Disposable launcher script missing locality check

@ Fixed RGD-5 thrown model

@ Kornet & Metis bounding box

@ Alpha sorting on Mi-8AMTSh sight

@ Typo in AK-105 muzzle slot classname 

@ Fixed 2DP appearing in optics slot

@ Trailing space in DTK1P.p3d named properties

@ Mi-24 firegeo tweak

@ Duplicated stringtable

@ Some units missing in cfgPatches

@ ScopeArsenal=0; & scope=1; to folded weapons.

@ GAZ-66 w/ R142 proxy left over in pilot lod

@ Reverted scope values on pp2000

@ Mi-8 wheels were sunk in the ground when using AFM, following changes to damper anims.

@ Added buoyancy=1 to Tochka

@ Added some missing maGAZine to virtualAmmoBox.sqf

## REMOVED IN 0.4.2

- Scoped out ZSh-1-2 in favor of Altyn

- Most 50 and 150m distance steps for tails (saves quite a bit of disk space, too)

# 0.4.1.1

## ADDED IN 0.4.1.1

+ Add folded variants of AK103/4/5

+ Add VMF flag

+ Add heal commands to russian radio protocol

+ Add suppression commands to russian radio protocol

+ Add optic preference settings to RHS options menu

+ Add sound config template

+ Add many reverb tail sounds

+ Add new sounds(ets) for the following weapons: AK74, AKM, SVD, PP2000, PKM, PKP, DSHKM family, AS VAL family

+ Add 3d variant of 1P78

+ Add short/long lights switch in trucks and cars

## IMPROVED IN 0.4.1.1

^ Tweaked amphibious parameters for all tracked vehicles

^ Field Cap EMR Summer (Alt) moved slightly to the right, to fix clipping against the head mesh

^ Adapted AK-74M textures to 100 series rifles.

^ GAZ66 should now be able to repair more than just one BTR80

^ Vehicles spawned by RHS virtual garage are now destroyable

^ Tweaked para drop way-point behavior 

^ Add maGAZineReloadSwitchPhase to PKP & PKM

^ Tweaked BMP-3 driver non pip view block

^ Calibrated PKT FCS calculations

^ Significant improved FCS calculations for BMP3 HE rounds

^ Improved PSO-1M2-1 rvmat

^ Added fail-safe mechanism to turret locking of commander station & Tigr sts gunner in MP

^ Tank ATGMs are now launched at 3 degrees angle above line of sight

^ Add incoming missile announcer to PAK-FA

^ Mi-24 use now new SACLOS guidance

^ Mi-24 9S475 handler now use same camera quirk fix as Ka-52

^ BMP-3 visors zoom level

^ Tweaked weapon groups: now BMP-3 & BMD-4 has main cannon & ATGM in 1st group, auto-cannon in 2nd & pkt in 3rd grp

^ Increased 2A70 dispersion

^ Calibrated UPK23-250 gunpods mem points

^ Reduced amount of fire from T-80 engines

^ Repainted ZSU23-4 reticle & added ability to use bis lead calculator till proper FCS is developed

^ Speeded up K36D ejection procedure

^ Tweaked recoil to be more consistent across AFRF and USF

^ Improved infantry paradroping script

^ Improved disposable script

^ Tweaked AKS-74U tex/rvmat

^ VOG grenade hides when the GP-25 is fired 

^ Removed GPS from T-80, T-80B, T-72 obr 84-89, BMP-1/2, BMD-1/2, PTS & early BMP-3

^ Add locality check to seat ejection script

^ Sabot petals, ATGM pushers and blownoff turrets now glow hot 

^ Callibrated 1P78 reticle

^ Tweaked tritium illumination script

^ Vest weight & capacity consistency

^ Tweaked Mi-24 exhaust cover camo textures

^ Tweaked 6B23 vests pilot lod

^ Changed glass material for EKP-1

^ Add wound textures to EMR uniform

^ Add commander FFV turnout for BTRs

^ Add optic destruction to all BTRs

^ Improved BTR-70 last res lod (from 8k point to 4k)

^ Tweaked BTR-70 gunner view lod

^ Remade BTR-70 & 80/A FG

^ Updated BTR-70 destruction rvmats

^ Add wavebreaker anim & replaced propeller anim source from "wheel" to "propeller" on BTR-70

^ Add top hatches & cargo doors animations to BTR-80/A 

^ Add snorkel & wavebreaker anims to BTR-80/A

^ Add propeller to BTR-80

^ Add res lods to BTR-80 wheels proxies

^ Add slingload memory points to GAZ-66s

^ Tweaked 2S25 bouyancy lod

^ Improved Ural suspenssion behaviour

^ Add 2 front FFV seats to Ural&Gaz open variants

^ Tweaked BTRs wheel hitpoints

^ Removed barrel from t72/t90 physx

^ Add engine smoke effect on BTRs

## FIXED IN 0.4.1.1

@ Fixed config inheritance errors with the new APEX config system

@ Fixed Russian radio protocol for the new APEX system

@ Fixed safety mode not working for weapons with GP-25

@ Fixed shiny clan logo on EMR uniform

@ Added missing EMR fieldcap to VA

@ Fixed wrong BMP-3 hiddenSelection assignments

@ Fixed 6Sh116 lod switching

@ Fixed T80U nsvt missing geometry

@ Fixed Gorka wounds

@ 9M112m didn't used new saclos guidance 

@ Fixed Ob681-2 shadow lod 

@ Ka-52 stick control reversed

@ Fixed typo in 6B23 armor config

@ Fixed wrong mem point used on SPG-9

@ Fixed fire from D-30 chamber

@ SPG-9 mounted on UAZ was missing optics fix

@ EMR was missing rvmats in pilot lod

@ Missing npz params for few vehicles

@ Fixed Tigr-M left mirror not working

@ Improved Ka-52 ejection script reliability in MP 

@ Improved ATGM spent tube reliability in MP (need testing)

@ Improved 9P135 launcher usage reliability in MP (need testing)

@ Fixed BTR80A reticle not hidding in NVG mode

@ Missing axis in last res lod of BMP-3
@ Searchlight open/close option breaking decals on T-80

@ Fixed Ob681 pilot view lod 

@ Kornet was missing in cfgPatches

@ Mi-8 pilot cannot manual fire door gun anymore

@ After burner script launch on dedicated server

@ GP-25 zeroing anims

@ Fixed missmatched letter case on PKP/PKM maGAZines 

@ Fixed BMD-1PK top cargo positions not available

@ Removed targeting pod from Su-25 & PAK-FA

@ Fixed 7N31 44rnd mag init speed

@ Fixed Body armour values

@ Fixed metis gunner proxy in geometry lod

@ Deformed gorka hood in pilot lod to prevent clipping issues with gp25

@ Moved forward 1p78 mem point to fix some clipping issues with pkp in deployed stance

@ Fixed Gaz-66 w/ Zu-23 pilot lod error with passenger in cab moving with turret

## REMOVED IN 0.4.1.1

- Removed obsolete old sounds

# 0.4.1

## ADDED IN 0.4.1

+ Added HiddenSelections to Balaclava models

+ Added ZSh-1-2

+ RPG-7 ironsight animations

+ Added VSS

+ Added VSS marksman classes

+ Added 2DP Zenit RIS variant

+ Added PSO-1M2-1

+ Added NVM-14 nightvision monocular

+ Added more Zeus placeable uniforms/headgear/etc

+ New SVD sounds

+ New matching SVD reload sounds

+ Added NVGs to Russian Squad Leaders & Officers

+ Added Makarov PM

+ Added HiddenSelections for T-80

+ Added EMR-Desert patchless uniform

+ Added R-77

+ Added ZU-23-2

+ Added GAZ-66 with ZU-23-2

+ Added HiddenSelections to backpacks, 6B13 & Vydra

+ Added adjustable ironsights for all rifles.

+ Added 6B7-1M

+ Added various berets

+ Added camo variants for BMD-1/2, BTR-70 & SS21

+ Added VSS with frontgrip

+ Added AS VAL with frontgrip

+ Added HiddenSelections for 2S25

+ Added KPS-53AV collimator sight & 9S475 missile reticle for Mi-24

+ Added SPG-9M with PGOK-9 sight

+ Added 1PN22M2 sight for BMP-1

+ Added full plum AK-74M textures

+ New AK-74M textures (thanks BLACKMETAL)

+ Added new TKN-3 reticle with calibrated (more or less) range finder

+ RHS_fnc_addKeyEvent

+ RHS_fnc_removeKeyEvent

+ Added Flora VMF uniforms

+ Added VMF infantry groups

+ Added Eden group images for AFRF

+ Added Eden categories for AFRF

+ Added 122mm spent shell model & textures

+ Added AKS-74U and AKS-74UN

+ Added Tan DF-15 uniform variant

+ Added Perst-1IK

+ Added EMR Field Cap replacement models

+ Added 6B47 helmet

+ Added NS-3 goggles

+ Added 9M120 maGAZine

+ Added EDEN attributes to majority of vehicles

+ Added HiddedSelections for BMD-4

+ Added PP-2000

+ Added new maGAZines to PKM/PKP

+ Added hand animation handling script for PK (changes hand animation while prone)

+ Added CDF aviation number set to decals

+ Added ability to specify if disposable launchers are thrown away automatically after changing weapon in RHS menu options (by default turned on)

+ Safe mode script

+ Added EMR uniform replacement model

+ Added seat ejection script to PAK-FA, Su-25 and Ka-52

+ Added master safe mode to Su-25 & PAK-FA

+ Added first versions of 6Sh116

+ Added HiddenSelections to PKM, PKP, AKM, AS VAL/VSS & AKS-74U 

+ Added commander FFV (or ability to use binocular only in case of tanks with commander shield) to T-72/T-90 series

+ Ka-52 functionality overhaul - new UI, animations, HUD, Shkval FCS

+ Added Vikhr burst mode

+ Added Tochka-U special waypoints - deploy & fire

+ Added green and visored ZSh-7A helmets

+ Added Khaki fieldcap for M88 uniform (thx Gurdy!)

+ Added cargo system to BMP

+ Added cargo system to BMD

+ Added rear doors anims to BMP-1 (heavily wip) & BMP-2

+ Added experimental Obyekt 681-2 IFV (WIP)

+ Added various CDF decals for GREF

+ Added 9K133 Kornet

+ Added 9M133 missile model

+ Added Kornet Tube and Base as backpacks

+ Added infantry paradrop waypoint

+ Added Rakurs-PM

+ Added PBS-4 Suppressor

+ New wheel models and textures for UAZ

+ New wheel models and textures for URAL

+ Replaced PGO scope on SPG9 (static and UAZ) with high res model in primary LODs

+ Added turret servo sounds for BMPs, BMDs & BTRs

+ Added proper handling of ATGM on BMP1-P

+ Added spall simulation for BMPs

+ Added KPVT (& PKT for BTR80A) shell ejection

+ Added generic decal reading function (no need to create separate init.sqf file anymore unless you want define some special effects)

+ Added new scripted SACLOS guidance for ATGMs

+ CDF, ChDKZ, and camo tent textures

+ Added 9M111 handling for BMD-1P

+ Added Konkurs reload anim for BMP-2

+ Added Maljutka reload anim for BMP-1 & BMD-1

+ Added engine destruction effects

+ Spent tubes effect after ATGM reload

+ RGN model

+ RGO model

+ Added Afghan national army emblem to decals

+ Added visual ERA destruction on T-80U series

+ Added hidden selections to T-80U series

+ VSR 6Sh92

+ VSR Field cap

+ EMR 6B13 variants

+ VVS to Zeus missions

+ GREF to Zeus missions

+ Added hidden selections to BMP-3 series

+ Added modified virtual garage function with global vehicle spawning

+ GREF repawn Point

+ Added sand textures for many vehicles by beaar

## IMPROVED IN 0.4.1

^ Armor compatibility, hitPart function now runs on ALL vehicles (vanilla compatibility)

^ Updated SSh-68 textures to lower glossy look

^ Improved SACLOS guidance

^ Improved tank flag spawning in 3den

^ Reenabled spent caps hiding on BMD2M

^ Tweaked BMD1/2 destruction textures

^ Tweaked 2S25 & BMD-4 FFV animations

^ Many Stringtable updates

^ Added reslods to Russian weapon/ammo crates

^ Added some missing equipment to VAB

^ Added some randomization to BTR cargo anims

^ Changed AK-74M hand anim to stock one

^ Flora and EMR textures

^ Tweaked BMPs destruction textures

^ Tweaked BMPs hitpoints

^ Replaced 7.62x54R on PKM belt with new textures for visual update

^ Reduced Ka-52 laser cooldown time

^ Added manual reload for ATGMs

^ Added spiral movement to 9M133 missile model + changed rocket motor effect

^ Empty tanks with autoloader now starts with empty main cannon too

^ Improved T-80 optic & removed old FCS weapon

^ Improved ballistic calculations on uneven terrain

^ Added iron sight secondary mode handling for scopes

^ T-90A and T-90 Shtora firegeo

^ Updated virtualAmmoBox.sqf

^ Updated rhs_c_weapons cfgPatches

^ Tweaked autoloader behaviour in semi mode when switching between weapons

^ AS-VAL custom geo lod + bisurf

^ Tweaked RPG-7 ironsight markings

^ Tweaked Igla rocket behaviour

^ Upped subsonic ammo damage

^ Weapon strings

^ Su-25 CAS variant with 160 S-8 rockets

^ Lowered muzzle velocity of SVD-S

^ Improved geo & FG of BMPs

^ Changed modelToWorld to modelToWorldVisual

^ Changed FCS font to purista

^ Changed PAK-FA HUD color to green

^ Tweaked AK prone animation

^ 3UOF19-1 airburst script performance & reliability

^ BMP-3 Vesna-K & BMD-4M loaded with 3UOF19-1 airburst shells

^ 2S25 Sprut-SD loaded with 3BM46 shells

^ Vest HitPoints

^ Forced visibility of Kamaz Typhoon in VG

^ Added 9S475 reticle for Mi24, working KPS-53AV collimator

^ Tweaked CBA compatibility 

^ Tweaked GSh-30 & added GSh-30-2K with low RPM mode

^ Add AKS-74U to Russian armed crews.

^ Reduced offroad Coef on some vehicles

^ BMP & BTR squad leaders disembark when in combat

^ Autoloader params are saved when changing seats

^ Tweaked 1G46 & 1G42 reticle 

^ Tweaked disposable launchers loading

^ Closure volume levels, weapon mechanics are now audible again when firing

^ Increased volume of most weapon mechanics

^ Added green cartridges for AKs

^ Tweaked VG compatibility with our decal system

^ Added numplate selections to cars & trucks (WIP)

^ Increased T-80 series reverse speed

^ Added camo selections to air wrecks

^ Improved RPG-7 sight script stability

^ Potential fix for wrong init elev

^ Reverted tracer settings for Yak-B

^ Removed parachutes from jet pilots

^ Changed Su-25 MFD - probably going to be replaced with some sort of script since it's impossible to program CCIP into Arma MFD's

^ Gunner of Ka-52 is now copilot

^ Fixed, optimized reslods, cleaned up & added camo selections to T-72 & T-90

^ Experimental: tweaked cfgPatches for rhs_c_weapons/config.cpp

^ Added proper K10T collimator for T-72 & T-80

^ Cleaned up T-80 textures & materials

^ New Shtora lights

^ Brand new CM interface for improved performance and reliability

^ Optimized reslods for T-80

^ Simple HEAT simulation for vehicles without composite armour

^ Tweaked NSV textures

^ Added new entries c_troops cfgPatches

^ Added proper picture for Ural w/ ZU-23

^ Tweaked view limits of Ural w/ ZU-23 cargo

^ Experimental tracks for T-72 series with some alpha love

^ Tweaked T-72 tracks shadow

^ 5.45x39 & 7.62x39 ballistics

^ 7.62x54 ballistics

^ 9x39mm ballistics

^ Improved Makarov PM's eye memory point

^ Increased 7.62 mags mass & decreased it for 5.45

^ Tweaked PKM normals

^ Tweaked BPK-1-42 reticle

^ Improved thermal screen visuals

^ Tweaked lead script

^ Added fire on move script

^ Tweaked GAZ-66 driver anim 

^ Experimental dispersion increase for Russian tank cannons

^ Increased dispersion of Yak-B

^ Tweaked Mi-24 control block script

^ Removed inverted shadow from PK-AS & 1P63

^ Tweaked OG & PG9/15 ballistic

^ Zeroed 1PN22M1 sight

^ Changed PK 7.62 strings

^ Radio voice protocol improvements

^ Added DLC mark to identities 

^ Zeroed PGO9 sight

^ Readded barrel recoil for ZU-23-2

^ Changed recoil for folded AK-74M

^ Dual ammo for Yak-B

^ RGNO impact script

^ Added new pictures for GAZ-66 w/ ZU-23 & Tochka-U

^ Tweaked T-72 FCS

^ Tweaked 1G42 & ESSA FCS

^ Tweaked 3UBR6/8 timeToLive

^ 2016 update package - changed BMD-4 loadout from 3UBR6 to 3UBR8

^ Lined up Igla with eye memory points

^ HEAT warhead simulation performance & reliability

^ Player should now see PAK-FAs wingtips from cockpit

^ RGN and RGO stringtables added 

^ UI initialization fix

^ TKN-3 UV mapping tweak

^ Enabled proxy retexturing for T-72, 2S25 & A2 port vehicles

^ Added workaround for broken Mi-24 ATGMs

^ Experimental turret locking tweak

^ T-80UK FG for Shtora

^ Decreased suppressor velocity increase to 1%

^ Improved Tochka-U missiles fuse reliability by using per frame handler

^ User action visibility tweaks

^ Add VMF crew for the VMF vehicles.

^ Lots of missing stringtables added

^ Added tail_decals section to Su-25

^ Added VG/Eden textureSources for ZSU

^ Changed Ural plate number font

^ Improved 122mm casing behaviour

^ Tweaked D30 packing script

^ Added hand anims for D30 handles

^ Replaced getRandomArElement function with selectRandom introduced in 1.56

^ Tigr-STS & M has now TFAR LR radio

^ Makarov PM holster PointerSlot

^ Makarov rvmat

^ Changed 57-N-323S penetration

^ Modified Ural & GAZ-66 physx lods

^ GSh-23L burst set to 4

^ Tweaked Ural phyxs lod

^ Script optimizations

^ Improved crates textures (black shadows removed from the bottom) & physx lods

^ Improved weapon scripts

^ Improved script handling after loading game

^ Weapon safe mode system framework

^ Tweaked two handed AK anim (used now as a placeholder on SVD - at least sound & anims are synced)

^ Tweaked SVD reload anims

^ tweaked AS-VAL & VSS fire selector anims

^ Improved maGAZine movement during reload anim for PM, PMM & PYa

^ Increased BMP track armor

^ Tweaked Tigr STS turret handling

^ Added reloaded event handler which removes spent maGAZines from Tigr (works with 1.57+, doesn't cause problems on stable)

^ Added placeable maGAZines

^ Added ground maGAZine models for PYa, PM & PMM maGAZines

^ Adjusted vest positions to fit uniforms better

^ Tweaked PKP/PKM & SVD hand anim (wrists position)

^ Aligned PAK-FA MFD

^ New anims for PAK-FA & SU-25 pilot

^ Improved performance of PAK-FA scripts (initialzation/handling)

^ Increased pip windows resolution in PAK-FA pilot view (map & mirrors are now sharper)

^ RHS_fnc_firedSaclos now uses cursorObject command

^ Improved SSH specular map

^ Increased lethality of R77/R74 AA missiles by simplyfing their geometries & adding autocenter=0 param

^ Updated destruction textures for ZSU-23-4 & BTR-60

^ Added honor emblem on IR lamp for T-72 Obr. 84-89

^ Improved nuke script fx & stability

^ Added some monitor elements to Ka-52

^ Some preparation for Ka-52 eject system

^ Tweaked Ka-52 & Mi-24 speed

^ Tweaked Vikhr missile stability

^ Added door anims to Ural/UAZ Eden attributes

^ Replaced animate with animateSource (1.58 required)

^ Some scripts optimizations

^ Tweaked ballistic calculations

^ Added 9M112M2 & 9M124 ATGMs cfgs

^ Added Russian federation ground forces honor emblem

^ Improved snorkel script performance

^ Overall script performance tweaks

^ Added honor emblem to T-80U on IR lamp

^ Reduced secondary explosion for Tigrs

^ Improved autotrack adjustments & replaced lineIntersect with checkVisibility command

^ Various small adjustments to Ka-52 scripts

^ Converted Vikhr guidance script to per frame solution

^ Safemode & PSO-1 script now properly deinitalize after embarking vehicles

^ Tweaks to Tigr-STS weapon changing script

^ Added AKS-74U to armored crewmen

^ Added ability to hide commander NSVT on T-80U tanks

^ Another round of safemode improvements

^ Added hiddenSelections to balaclavas

^ Renamed Su-25SM to Su-25 to better represent current model available in game

^ Removed pilot twitching/leaning in ejection seats

^ Stringstable entries for Gorka and Izlom

^ Added main & tail rotor centers to Mi-8 - enabling rotor breaking upon collision

^ Decal related variables used in Eden are no longer synchronized

^ RPG-26 & RShG-2 can now be packed to bag pack 

^ Reduced proxy amount on T-72 Obr. 85

^ Changed behavior or Ka-52 blades physic

^ Added AK-104 & 105 as placeable object

^ Khaki gear updates

^ Increased Vikhr HE effect

^ Optimized BMPs resolution lods

^ Renamed BMP-2 (e) to BMP-2 (obr. 1980g.) & regular BMP-2 to BMP-2 (obr. 1986g.)

^ Tweaked Su-25 MFD

^ Tweaked cargo anims for Ural & GAZ-66 - no more rifles clipping through the roof

^ Tweaked Malyutka res lods

^ Added cap disappearing effect to BMP-2 ATGM

^ Callibrated RPG-26 & RShG-2 ironsights

^ Randomized static cargo anims & incorporated some il padrino poses to BMPs

^ Added RPG backpack with only VL rounds

^ Added spiral movement to tank ATGM 

^ Tweaked Metis reload anims

^ Revamped AT-14 cover ejection script

^ Tweaked 6B13 weight

^ Tweaked 1P63 reticle illumination

^ Added spent cap effect to Metis & Kornet

^ Auto track can now lock on all vehicles by default so it's possible to lock & fire tank ATGM at slow flying helicopters

^ Beanie stringtables added

^ Ballistic data correct for soft headwear in VA

^ Tweaked initSpeeds of GSh autocannons

^ Calibrated PP61AM (merge from GREF)

^ Mi-24P Gsh-30-2K camera shake

^ SU-25 Gsh-30-2 camera shake

^ Ka-52 2A42 camera shake

^ Added gun limits for BTRs

^ Added antenna anim for BTR-60

^ Calibrated & added AA markings for 1PZ32 sight on BTR-80

^ Fold script improvement

^ Optimized T-80U series resolution lods

^ Changed gunner & commander get in memory points position for T-80 series

^ Improved T-80U series firegeometry - new ERA hitpoints & geometry improvments

^ T-80U & T-80A commander can now use binoculars when turned out

^ Tweaked BMP-3 FG & hitpoints

^ Added one nonpip window for BMP-3 driver

## FIXED IN 0.4.1

@ Fixed BMP-2 turret emblems visibility (still needs tweaking)

@ Fixed broken PGS-64 shadow

@ Fixed gap in T-72B3, T-90 & T-90A FG

@ Fixed SACLOS guidance not working on Cherno & other a2 maps

@ 9M113 shadow selection

@ Kornet vehicle now uses Kornet launcher and mags

@ Replaced AiA TP cfg names with generic, A2 origin ones

@ Fixed AGS-30 dissapering in 2nd res lod

@ Fixed PSO script that was broken once again

@ Fixed Gorka's wound textures

@ Fixed GAZ-66 R142 alpha sorting in res lods

@ Fixed BRM-1K wrong inheritance in model.cfg

@ PAK-FA pilot anim is now properly looped + proper death anim added

@ Holdster anim of UPK-23 pod caused errors with Ka-52

@ Added missing mass to PM, PYa & PP2000

@ Removed laser lock from FAB-250 bombs

@ Some FCS were missing max lase range + tweaked minimum lase range for few others

@ BMD-2 had some missing decals due to alpha sorting

@ Fixed ZSU-23-4 disappearing hatch after destruction

@ Fixed BMP getin order

@ Added missing maxZeroing param to PK & SVD

@ T-80 ammo slot missing

@ Fixed cfgPatches for rhs_c_airweapons/config.cpp

@ Fixed rhs_weap_902a->Mode_Burst, by rhsafrf\addons\rhs_sounds\config.bin/CfgWeapons/rhs_weap_902b/Double/

@ Spare wheel alpha sorting in cargo lod

@ Fixed Mi-24 & Ka-52 blade destruction upon impact - missing proper blade center memory points

@ BMP-3 used wrong ballistic calculator

@ Fixed not all decals visible on T-80B series

@ Mi8MT & MTV-3 crew fans not changing to blurred version

@ Fixed serious flaw in BMP-3 gunner/commander pip handler causing fps drop

@ Changed uvsource in rvmats from "tex1" to "tex"

@ AKM normals green chnl fix

@ Fixed "[weapon rhs_weap_akms]: item[rhs_acc_dtk] does not match to this weapon!" errors for AKM, SVD & AS-Val

@ Added some missing items in virtual ammbox

@ BMD-4 max gun elevation

@ Fixed URAL missing geometry

@ Missing author in pbo prefix

@ Fixed wrong German BTR strings.

@ M117 guidance fixed

@ SU-25 instruments flickering during night

@ Removed bysta proxy from 3 & 4 res lod

@ Commander turret lock T-90 while driver is turned out

@ Zeroing tex offset fix

@ Fixed 7.62x54r 100rnd mag strings

@ Proper inheritance for igla twice

@ Missing Podnos weapon string

@ Fixed crazy sections count for BMP-2

@ Bad move connection in RHS_Metis_Gunner

@ VOG(s) texture paths

@ Changed T-90A weapon to 2A46M-5

@ Fixed zero divisor thing

@ Missing shoes in Gorka 2nd res lod

@ primaryObserver workaround experiment

@ Fixed D-30 empty last res lod

@ Fixed wrong inheritance of AKM w/ GP25 in model.cfg

@ Fixed Beryeza light

@ Lowered HE & HEAT ricochet angles

@ Fixed faces for some russian troops

@ Mi8-AMTSh tail rotor didn't changed into blur mode

@ Fixed tracer mags

@ 3UOF17 & 3UOF19 can now reach max range

@ EMR tweaks again

@ Fixed turned in T-72/T-90 animations

@ Typo in 9M124 ammo name

@ Su-25 ejection seat is now hidding properly

@ Fixed Tigr destruction effects

@ T-72B3 loadout hotfix

@ Tigr-M gunner turned in view

@ RSP-30 flare recoil fix

@ Small missing polygon on T-72/T-90 models

@ Lowered 2A70 ammo velocity to correct values

@ Fixed RPG-7 script not working for Zeus controlled units

@ Fixed hitpoints compilation

@ Fixed T-72 aa group

@ CBA compatibility

@ Fixed BTR-60 optic zoom

@ Fixed BTR-80 pip memory points

@ BMP-3 SpeechVariants

@ Sprut-SD brake lights always lit

@ Fixed Tigr doors & windows uv mapping

@ Cargo compartment for GAZ-66 cargo

@ Fixed some .rpt errors

@ Fixed some uv errors on T-80

@ Zenit missing textures in res lod

@ AK-103 Forest Tail was missing

@ CTI insurgents scoped to 1 to allow retro compatibility.

@ Fixed T-80UK & T-80UM antenna anims

@ RPG-7 rounds scope

@ Autoloader tweaks

@ Fixed: AK-74M had wildly different dispersion values for single fire and automatic fire

@ Aligned right bow mg reticle for BMP-3 & BMDs

@ Replaced BTR-80A ammo with UBR8

@ Fixed T-72 rear wheel shadow

@ Autotrack fix

@ Fixed some FCS errors

@ Fixed NSV feedtray cover selection

@ Ural rear FFV turrets get in/out memory points were inverted

@ Fix AFRF Zeus items' files coherence with US. 

@ Break lights always lit on SS21

@ Fixed Mi-8AMTSh reticle selection

@ Fixed Tochka-U camo selection

@ Ural w/ ZU-23 ammo visiblity 

@ Added baseweapon to Val grip

@ Removed ballistic computer & canLock from 2A28 grom

@ Mi24 rotor shadow fix

@ Fixed AFRF weapon recoil

@ Fixed AKMS shadow

@ Muffled sound fix

@ T-80UK memory points fixed

@ Suppressors no longer modify hit values

@ Significantly reduced SVD section count (20 to 2 for SVDM, 10 - 4 for SVDS)

@ 6B23 texture fixes

@ Fixed T-90 wind sensor texture bug

@ Fixed NSVT feedtray issues

@ Fixed 1P63 transformations

@ UAZ open lights were always lit

@ XEH fix

@ Fix to Mi-24 ATGM fix

@ PSO-1 illumnination script affected other ui

@ Fixed missing Kornet FG 

@ Fixed T-72B3 loadout

@ ZSh-7A glass disappearing in distant lods

@ SVDS NPZ small mesh issue fixed

@ Fixed missing PKT muzzle flash for T-90 and T-90A

@ SVDS selector fix

@ BMD-1R rocket hiding

@ Attempt to fix some Russians speaking English.

@ BMP-1K missing hidden selection for wheels in 1st res lod

@ Duplicated mesh elements for BMP-2D in 1st res lod

@ Fixed initSpeed thing that broke most of muzzle velocities (i.e. KPVT & PKT had same muzzle velocity because of that)

@ Fixed destruction selections on BMP-3 

## REMOVED IN 0.4.1

- Deleted textures that shouldn't be in AFRF repo

- Removed desert EMR fieldcap

- Removed repeatString function

# 0.4.0.1

## ADDED IN 0.4.0.1

+ Insurgent backpacks

+ Hidden-selections for SSh-68 helmet

+ New DHSKM/NSV/Kord sounds

+ VDV Desert-EMR groups

+ SKOL MVD uniform

+ Izlom Uniform

+ MVD OSN roles

## IMPROVED IN 0.4.0.1

^ Tweaked AS Val hand animation

^ Weapon_plate penetration rvmat added to the AS Val

^ Tweaked Tigr STS PKM zoom level

^ Added zeroing for NSVT

^ Tweaked pzu5 position

^ Tweaked elevation limits for BMP

^ Added BMP1/2 insurgent camo to VG 

^ Cleaned insurgent configs

^ Cleaned indentity configs

^ Improved VG garage support for Ka60

^ FCS autotracking improvement

^ Shtora script performance

^ More random heargear for infantry

^ Tigr STS cargo animations for RPG-26

^ Shtora sensor margin of error added

^ Stacked EventHandlers for all vehicles

^ Clothing UI icons added, first pass

^ Decal scripts

^ Retreading script performance

^ New GUI elements for 1G42 optic

^ Improved autoloader: T-72B variants (excluding B3) need to reload manually after each shot with the Reload key (default R). Other tanks have a sequential loading switch which can be toggled with the Swim Down key (default Z)

^ Destruction textures for static weapons added

^ Barrel heat refraction only visible on high graphical settings

^ Added NSVT effects to T80A & T80UE-1

^ RGN/O impact function reliability

^ Ammo indexing

^ Tanks with player manned gunner starts with unloaded main gun

## FIXED IN 0.4.0.1

@ AGS30 assembly

@ AK103 GP25 NPZ hand animation

@ Tigr AO and doors

@ Virtual Garage options & parts hiding for PAK FA

@ Scarf visible in 1st person view

@ Tigr-M & STS plate numbers

@ Igla locking

@ AS Val selector fix

@ Max elevation fix for T72

@ Strings updated

@ Missing explosion sounds for grom cannon

@ Missing buoyancy parameter to BTR-80A

@ Tigr STS gunner switching

@ 6B28 balaclava variant chinstrap hidden-selections

@ Shtora deflect script error

@ Shtora animation angle inverted sometimes

@ Su-25 wings not visible in pilot view

@ Tgir STS AGS30 animations

@ Shtora T-80UK user control actions

@ Shtora detection script returning false positive sometimes

@ Wrong path to proxy on T-72B3

@ No-armor vest descriptions

@ BMD-1P/K decals not showing

@ MSV Float armored crew loadout

@ Sprut-SD & BMD-4 decals not showing

@ Retreading MP locality issue

@ Tigr wheel shadows

@ AGS30 flipping

@ DshkM minitripod max elevation

@ NSVT smoke positions

@ PZU-5 misalignment on T90 & T90A

@ T90 hatch axis

@ PTS-M lowering ramp under water

@ PTS-M Zeus remote control compatibility

## REMOVED IN 0.4.0.1

# 0.4

## ADDED IN 0.4

+ Added PAK-FA (Thanks to Lyotchik-Snayper for his cockpit)

+ PSO-1M21 Reticle

+ GSh-30-1

+ AS Val

+ 9x39mm SP5 & SP6

+ 5.45x39 & 7.62x39 subsonic ammunition

+ VG-40MD smoke shell

+ GDM40 & VG40MD gear picture

+ Icon for RVA

+ RGO hand grenade

+ Added 'vest' with pistol holster only (for drivers mainly)

+ New balaclava models

+ VDV Desert EMR Uniform & Fieldcap

+ Add VDV Desert troops

+ Add VDV Recon troops

+ Tigr-M

+ GAZ-233014 STS

+ Added NV to T-90

+ Added armed UAZs for insurgents

+ SSh-68 helmet

+ EMR 6Sh92 back by popular demand

+ GP25 round visible during reloading

+ Gorka-R Uniforms (green and yellow)

+ Added grenades for the PG-25

+ Added buoyancy parameter to geometry of amphibious vehicles (BTRs/BMPs,etc) (Note: amphibious vehicles still do not work correctly)

+ Added gunner & commander FFV to BMD4 & Sprut-SD

+ Added antiwater to BTRs

+ Added antiwater to PTS-M

+ added wip BMP insurgent skin

+ Added working driver HUD to BMP-3

+ Added ML and Flora variants of 6B23 Vydra-3M

+ Added test version of 6B23 w/ Vydra-3M

+ Added auto target tracking system to Sosna-U - hold for min 1 sec lase key to acquire target. need to be in thermal mode in last optic mode (АСЦ ГОТ should be visible in right upper corner) 

+ Added T-90A groups 

+ Added Headset Spetsnaz Vest

+ Added shadows to EKP-1

+ Added new collimator effects to PK-AS, 1P63 & EKP-1

+ Added turret blow off to T-80

+ AK-103 GP25 variants

+ More Russian Decals (Aviation)

+ AK-104 and AK-105

+ Russian Navy Squadron Decal

+ Add toolboxes to Russian tracked vehicles.

+ New Zeus missions.

+ D30 howitzer

+ Podnos mortar

+ Igla AA Pod

+ Metis 9K115

+ R-74M2, R-77 and R-77M missile models.

+ 2DP tactical flashlight

+ New AKM and PK sounds

+ Flare launcher modes (Ctrl+C to change to timed mode)

+ Added compatibility with Lesh's Tow Mod

+ Optic tinting

+ Field manual entries for ground radar and shtora

+ New Tigrs camo versions added

## IMPROVED IN 0.4

^ UAZ doors can now be shot out.

^ Retreading script control variables

^ Infantry hitpoint system up to 1.54 spec.

^ Infantry limb damage

^ Short AK variants have reduced muzzle velocity

^ Decal definitions moved to configs

^ Added magic antirollbar param to russian vehicles to limit flipping

^ Helmet balaclavas replaced

^ Added drive gun lock for 2S3

^ Added salvo modes for BM-21 

^ 3D17 shell trajectory

^ Moved a little bit folded AK

^ Uniform textures dirtied up

^ Moved SVD aimpoint closer

^ T-72B and T-72B3 now each have there own PhysX file

^ Tweaked AA missiles max speed

^ Tweaked T-80 snorkel script

^ Changed armor structURAL for Mi-8 & Ka-60

^ Imporved 6Sh92 digi texture

^ Improved BMP-3 interior

^ Disabled reloading in tanks with autoloaders

^ Configured GP-25 rounds into reload animations.

^ Improved EMR cap texture

^ Improved Les textures

^ Ka-52 Vikhr missiles can now engage air targets.

^ Fixed Mi-24 cockpit holes 

^ Holstered pistols are now visible on crew officer & commander vests

^ RSP-30 are no longer visible in holdsters

^ Replaced RSP-30 with makarov for commander units 

^ Commander turrets in tanks & IFV are now properly occupied by commander units

^ Minor tweaks to BMP-3 models (hatches, shadows, etc)

^ Improved eye memory points for all AKs and SVDs

^ Changed T-90A turret rotation speed since it's using 2E42-4 stabilizer

^ PTS-M floats

^ Improved Su-25 Crow Decal

^ Lowered terrainCoef for UAZ

^ Raised normalSpeedForwardCoef to prevent too slow offroad speeds

^ Improved collimator effect for T-72B NSVT

^ Replaced random Headgear script - should not have scarfs on pilots anymore

^ Cleaned up and optimized weapons further.

^ Changed (and sometimes added) vehicles ui pictures in A3 style

^ Tweaked some scripts to use remoteExec instead bis_fnc_mp

^ Unified lead calculating functions

^ Added zamerny memory point to T-80U series tanks since guided missiles were targeting lower part of hull

^ Increased slightly UAZ & Ural armor to prevent almost insta death from 12.7 rnds

^ Added usePIP param to Tochka-U & BM-21 to prevent head twisting

^ Tweaked lead values for some weapons

^ Retreading script now on all supporting vehicles.

^ Tigr has openable doors/FFV positions.

^ Increased PSNR-5K FOV from 30 to 42


^ Weapon string consistency

## FIXED IN 0.4

@ Fixed typo at BTR cfg

@ Fixed T-90A antenna.

@ Fixed BTR-70 weird seat proxy position

@ Fix to sound muffling

@ Fixed curator scope for patchless uniforms

@ Fixed BMD-2M FCS

@ Added some missing mags to virtual arsenal

@ AK-103 NPZ GP-25 can now load GP rounds.

@ Updated mags and fixes for VDV units.

@ BMP-1/2 PhysX 

@ T-72B3/T-90 MaxSpeed

@ PTS-M PhysX 

@ T-80/U PhysX

@ Fixed BTR driver visibility

@ Fixed some missing sounds in radio protocol (wip)

@ RGN impact sounds

@ T72B3, T90A, BMP3 late & M have now EMR crews

@ Fixed some visual bugs in Plissa/Agava FCS

@ Fixed missing barrel in gunner lod for T-72 with TPD-K1 sight

@ Fixed T-72 indep flag removal script

@ Fixed T-72 traverse sound (bad sample compression)

@ Fixed minefield module

@ Fixed Mi-24 sound configuration

@ Fixed commander mem point for T-90 commander

@ Fixed BTR-80 recoil

@ Fixed dangerCrew.fsm throwing errors about unknown dangercause (caused by introduction of suppressive fire by BIS in 1.40)

@ Fixed some "Error compiling '0.5 * (HitEngine1 + HitEngine2)' in 'HitEngine1'" rpt errors

@ Fixed TR8 PIP variant scripts

@ Missing headlight proxies for rhs_BTR60.p3d

@ Magnified scope ranging (PSO/1P29/PGO)

@ AK-103 NPZ GP-25 can now load GP rounds.

@ Silencers no longer reduce muzzle velocity

## REMOVED IN 0.4

- Disabled AINET until better solution is found 

- Removed thermal monitor from early BMP3s visible in cargo view

# 0.3.9.1

## ADDED IN 0.3.9.1

+ GDM-40 Smoke grenade

## FIXED IN 0.3.9.1

@ CBA Compatability fixed

# 0.3.9

## ADDED IN 0.3.9

+ T-80UK

+ T-90A

+ PTS-M (=SappeR= and пионер)

+ ERA effects for T-72B K1 bricks

+ AINET smart fuse for T-80UK, T-80UE-1, T-90 and T-90A

+ New YakB sounds

+ 125mm SABOT petals model ejects after shot fired

+ 125mm ATGM pusher muzzle effect

+ New Mi-24 sounds

+ New GP-25 sounds

+ 125mm & 100mm cannon recoil (singleplayer only)

+ PSNR-5K Tall Mike radar functionality to BRM-1K

+ Option to disable/enable FCS target lead (RHS option screen)

+ RGN Impact Grenade

+ Adding insurgent uniforms to VA

+ Added missing PROPREFIX for rhs_c_cti_indep and rhs_c_identity

+ Fully functional Shtora active protection system to all applicable vehicles 

+ Russian Ammo crates (non-virtual)

+ 902A/B smoke launcher sounds

+ ERA explosion sound effect

+ Added BMP-3M & T-90 groups

+ Added turret popping effects for T-72 and T-90 tanks

+ RHS_fnc_vectorRandomize

+ 9E154 proximity fuse for 100mm HE-FRAG 3UOF19-1 (airburst)

+ Added Insurgent camo to Insurgent BM-21

+ Added BMD-1 to Insurgent faction.

+ Added BTR-60 to Insurgent faction.

+ T-72 Garage icons

## IMPROVED IN 0.3.9

^ Mountain Flora Texture

^ Added aiAmmoUsageFlags to ammo

^ EMR texture

^ Reduced AZP-23 dispersion

^ BMP-3M and BMD-4M loaded with 3UOF19-1 rounds

^ HEAT simulation

^ T-80U tanks smoke grenade enchancements

^ Increased exhaust smokescreen lifetime and size

^ Tochka-U wheel textures improved.

^ Lowered engine and surface volume for UAZ/sounds.hpp and Ural/sounds.hpp

^ Audible gun range increased to current A3 standards for russian weapons

^ 3D17 smoke effects

^ Arma 3 will now use RedHammerStudios as pbo author in rpt

^ Countermeasure controls & reload time

^ T-80UK dazzlers

^ Adjusted mirror position for all Gaz-66 trucks

^ Updated mod logo

^ Updated Ural instrument gauges

^ Tigr Cockpit gauge animation fixes

^ Added descriptions to 2S3 shells

^ Improved BMP-3 res lods

^ Major tweaks to all FCS scripts

^ Changed elements in proxies to better handle retexturability for BMP-2

^ Reduced T-72 sound volume

^ Reduced minimal lase range for few vehicles

^ PhysX handling improvements across all vehicles

^ Short descriptions for RPG ammo

^ Improved T-90 topspeed and acceleration

^ Smoke generator screen blocks AI visibility

^ Reduced timeToLive for heat penetrators

^ Standarized a little bit HEAT hit values so new & old system go along a little better

^ Tweaked tank positioning in groups

^ Experimental change of unit position in group for BMP1 squads - should be working much better with zeus

^ Converted T-72B obr89 to new damage model

^ Tweaked displayNameShort for AT rockets

^ Improvements to CE armor system

^ Vehicle smoke generator will now turn the engine on if required

^ GAZ-66 Stringtables and configs cleaned up

^ Finalized early T-90 (no FLIR sight and exhaust changed to the old one)

^ Zues compatibility for weapon fire camera shake

^ Updated TR8 model, textures and RVmat

## FIXED IN 0.3.9

@ Sprut-SD FCS laser timing

@ Zeus works on dedicated servers

@ Coaxial mg exit points fixed on T-72 family tanks

@ Fixed damage selections for T-80U

@ Fixed t-72 reverse speed

@ Grenade names in UI

@ Rocket pod sound looping

@ Rebel T-72 flag now disappears on all clients

@ Mi-8MTV3 cargo places reduced to 13 in line with proxies

@ Transparent PKM cover on Mi-8MTV3

@ Cargo capacity on BTR series reduced to 7

@ Fixed some proxies not hidden after destruction

@ Fixed some alpha sorting issues on T-72B3

@ GP-25 no longer plays hide and seek game during NPZ mounting

@ Major stringtable fixes (Schmeisser)

@ Smoke generator network fix

@ Fixed first person view for drivers in T-90 & T-72B3 obr12

@ Fixed broken Fire Geometry on T-72B obr89

@ Reversed joystick controls on Mi-8

@ Tweaked Mi-8 hitpoints

@ Vehicle crews can now access their countermeasures

@ Fixed 1PN93-2 double illumination

@ Fixed wrong selections in BMP3_early.p3d res lod

@ Fixed typo for malyutka penetrator

@ Wrong skirt texture in one of the lods of T-90 and T-72B3

@ Fixed GAZ-66 R142 ladder visible in res lods

@ Fixed mirrored UV islands for BMP3 left mirror

@ RHS mines removed from minefield module, making it work again

@ Gravity geo boxes selection removed to avoid ingame collision

@ Fixed decals alpha sorting on t80ue & m45

@ Helicopter Pilots should not have random facegear from now on

@ Weapon default FOV changed to 0.25

@ 6Sh92 fixes

@ Fixed T-80UK texture compression error and smoke cap

@ Commented out EMR 6Sh92s

@ Minefields mines didnt explode

@ Covered up some AO errors on T-90 turret

@ BMP-3 servo sound

@ BMP-3 editor icon size

@ Fixed dark spot in PKM from compression making the rounds look struck.

@ 2S25 & BMD-4 servo sounds

@ Fixed wrong bis_fnc reference and missing scope errors for headgear randomization

@ Fixed Texture Glitch on Tigr 

@ Exhaust cover supports are no longer visible when exhaust covers are missing on Mi-24

## REMOVED IN 0.3.9

N/A

# 0.3.8

## ADDED IN 0.3.8

+ AKM / AKMS have new DTK-1L muzzle attachment

+ Class documentation http://class.rhsmods.org

+ Implements engine smoke screen for more vehicles

+ Simulation of tandem HEAT warheads

+ Initial injection of female heads

+ 3D17 smoke shell p3d

+ T-90

+ New textures for BMP-3

+ New autoloader sound for Russian tanks (vlad_8011)

+ TR-8 Periscope (several test versions)

+ Add RU RPG7 AT class

+ Heat diffraction effects for weapons

+ Sabot discard model

+ Added 5 guerilla uniforms to replace default uniforms, equipped all existing troops with these uniforms.

+ Added guerilla crewman for vehicles

+ PDU-4

+ Ability to disable vehicle decals with object variables RHS_Decal_Enabled, RHS_Decal_Symbol_Enabled & RHS_Decal_Number_Enabled (see wiki)

## IMPROVED IN 0.3.8

^ Update PKM & PKP weird bipod as side attachment

^ Deleted arbitrary rear sight from PMM in pilotview LOD

^ Some WIP work on FCS calculations (BMD-4/T-72B3,etc)

^ Reduced DPM AK5 muzzle flash size

^ Corrected Sprut geometry as smoke grenades were colliding with physx geo

^ Replaced bis fired EH for Sprut & BMD-4

^ Altered colours of the two Beanie hats to be less desaturated and white.

^ Brighter 3D17 spark

^ Minor rhs_effectFiredSmokeLauncher improvements

^ Minor RAM compatibility changes

^ BMP-3 is now using rhs driver visor

^ Damage and penetration values updated for AFRF heavy AP rounds

^ Mi-24 model improvements

^ Improved CTI soldiers XEH compatibility

^ Corrected BTR-80 NV light type

^ Corrected T-72 wheel geometry

^ Increased lead calc speed

^ insideSoundCoef added and adjusted to all vehicles to provide better compatibility with ACRE

^ Improved RPG-26 and RShG-2 peephole for easier sighting

^ Reduced smoke of RPG-26 and RShG-2

^ Various lod fixes for T-72B3 and T-90

^ FCS improvements

^ Added guerilla wounds

^ Reduced shine of guerilla uniforms

^ Added backpack filled with ammunition

^ Added Insurgent flag

^ MaGAZines hidden when no maGAZine equipped for AKs

^ Explosion and crater effects of HE rounds improved

^ Removed vanilla backpacks for Indie AT and AA gunner

^ 3D17 smoke & sparks LODs

^ 3D17 smoke optimization

^ Improved FCS calculations & added gun offset script

^ BMP-1/2 inplace turning improved

^ BMP wheelCircumference more accurate

^ Added reslods for BMP-3

^ Increased T-72B3 & T-90 turret rotation speed

^ Improved BMP-3 shadows

^ Changed shape of new style field cap to be more rounded. Original was too long and looked daft.

^ Changed TFA classes as requested by author.

^ Added some missing items in virtualAmmoBox.sqf

^ CTI: equipment is now handled by virtual arsenal

^ CTI: changed MHQ to FMTV MHQ & Gaz66 R142

^ CTI: changed AI groups - ai should be more aggressive & use armor

^ CTI: added ability to remote control AI units in own group

^ CTI: restored headless client support

^ CTI: adding TF LR radios if TFAR is detected

^ Added custom arsenal function to prevent load bug

^ Greatly improved 902B/3D17 smoke salvo performance

^ Better overall 3D17 smoke performance

^ Slighlty increased Mi-24 hitpoints armor

## FIXED IN 0.3.8

@ Fixed T-80UM alpha decals sorting

@ CTI: fixed initial gear (missing DTK on AK)

@ CTI: Fixed black icons in purchase menu

@ Added workaround for tanks stuck in place

@ Numerous fixes to female heads module

@ Commented out old gear configuration 

@ Fixed damage textures for T-72B3, BMP-3

@ Fixed Mi-8AMTSh w/ UPK rocket count

@ Fixed side = 0 bugs with groups

@ BMP-1 decals added to last lod

@ Fixed buggy soldier leg memory points

@ Removed empty visual lod from BTR-80A

@ Fixed ammo cost for shells 

@ Fixed RU accessories wrong inherited inertia values

@ Fixed remaining decals on BTR-60 after being destroyed

@ Fixed BMD-2 FCS not appearing

@ Kh-29 can lock

@ Fixed soldiers not having put in their weapons.

@ Fixed wrong texture assignments and proxies in T-72B3 lods

@ Fixed duplicate names in decal inits, possible fix for JIP problems

@ Fixed turret elevation angled on the BTR-80/A

@ Fixed BTR-80 recoil

@ Fixed ATGM FCS calculations - close T730

@ Fixed T80U recoil - close T732

@ Fixed bug with folding/unfolding AK74M (plum mag)

@ Fixed Gaz-66 R142 mast res lod bug

@ Fixed Tigr dashboard always shining

@ Fixed high VOG 6B23 armor

## REMOVED IN 0.3.8

- Removed legacy bipod stuff

- Removed legacy smoke launcher from Sprut-SD commander

- AKM / AKMS can no longer support DTK4 silencers

- Commented out some Kart DLC sounds in rhs_weap_pistols.hpp

# 0.3.7

## ADDED IN 0.3.7

+ Added plissa to T80UE1

+ Added R-142 deployed configuration

+ Variant of the 6B13 rigged with 6Sh92

+ Added DTK-4 (Short)

+ Added DTK-4 (Long)

+ Added traverse sound for T-72 & T-80 (more to come later)

+ Added AK5 muzzle flash hider

+ Added DTK-4 (7.62)M

+ T-72B3 now uses experimental armour system (depleting ERA, Improved penetration)

+ Added Gurdys M88 uniform (plus strings)

+ Added hasBipod param to weapons with integrated bipod

+ AIS/RAM compatibility & support for tandem HEAT warheads

+ Added category class to vehicles (fixes ZEUS cost module recognition + 3rd party mods may use it for better vehicle class recognition)

+ Added new AK reload animation (now follows AFRF Doctrine - One hand manipulation)

+ Added some missing authors to rifles

+ Added easy deployment script - [tochka,1] spawn rhs_fnc_ss21_AI_prepare

+ Added deployment anim available at VG

+ Added flatbed variants for GAZ-66 & Ural 4320

+ Added Polish stringtables by Gienkov

+ Added 1P78

## IMPROVED IN 0.3.7

^ Changed metal_plate penetration material to new weapon_plate for russian weapons

^ Matched the AK reload sounds with the modified animation

^ Removed military decals from civilian trucks

^ Added hatch management function for T-72/T-80 NSVT (should improve MP stability)

^ Unified Russian weapon inventory icon facings.

^ Updated RU hitpoint & armor values (no longer the RU faction inherits values from alien factions with an additional armor; now inherits values from AAF )

^ Updated RU vests.

^ Improved Tochka-U scripts

^ Added reslods to russian muzzle brakes

^ Tweaked T-72B3 FG

^ Tweaked T-72B NSVT in FG

^ Tweaked BMP3 loadout

^ Fixed visible proxies after destruction for BMP-3

^ Tweaked BMP3 loadout

^ Added lodnoshadow=1 param to BMP-3 proxies

^ Updated CTI Insurgents (adding AKM + GP25)

^ Tweaked AKM ironsights

^ Corrected RU Grenadiers vests value for coherence sake.

^ Tweaked UPK23 smdi

^ Tweaked HeadAimDown param for SU-25 - targeting of AG targets

^ Added AK103 inventory pictures

^ Lowered disposable RPG mass

^ Scoped = 1 patchless soldiers till they receive proper names

^ Improved T-80B & T-80A FG + Added ERA hidding after depletion

^ Added ability to hide light covers in VG for UAZ, URAL & GAZ-66

^ Added res lod to PMM

^ Added experimental new method for FCS calc together with new data for 3bm42m & 3bm46

^ AKM/AKMS default sights zeroed to 350M

^ Sprut has now a better tankturnforce

^ T-80s now accelerate better and faster

^ All T-80s now use the 4-box system for weight distribution

^ Added reslods to PKM & AKM

^ Added SU-25 to zeus CAS module

^ Added Russian mines to mine module

^ Added shadows to PRV-13

^ Tweaked cargo poses on BTR-80A

^ Retimed anim sources on AK rifles to fit new character animations

^ Replaced networked variable with animationPhase

^ Corrected PKM ammo box dimensions and handle size

^ Added pivot points to some AK74M rifles

^ Tweaked Tochka-U nuke script

^ Added missing gunner hatch shadow to T-80B & A

^ Updated RU vehicles water fording - Close T597.

^ Added some VG support for BTRs

^ Tucha smoke launcher system reworked

^ Smoke generators Added to some vehicles [Ctrl+C to change coutermeasure mode, C to deploy while engine running]

^ Updated RU Stringtables Spanish translations

^ Add parachute to SU-25 Pilots

^ Changed folded AK hand anim

^ Added more vehicles to insurgents

^ Added deploy pivot memory point to east weapons

^ Improved destruction materials for ka52 & Mi-24

^ Added support for VG for most of vehicles

^ updated ASDG jr compatibility code for marksman dlc

^ Improved cockpit model in exterior res lod for Mi-24

^ Added all RU Weapons to Zeus/Editor spawn list

^ Added some missing elements in FG for T-72 (searchlights, nsvt, etc)

^ Improved TFAR compatbility: LR Radios based on vehicle data

^ BTR-80 and 60 crew proxies moved to prevent clipping through hull - closes issue T634

^ Added automatic loading of disposable launchers for player (to prevent dumb looking loading of such launchers)

## FIXED IN 0.3.7

@ Fixed canFloat param on BMP-1/2

@ Fixed SU-25 lights

@ Fixed wrong inheritance of camo ak74m (scope = private error)

@ Fixed FCS scripts

@ Fixed T-80u missing sources errors in rpt

@ Fixed control sticks inverted movement in mi8 & ka52

@ Fixed Mi-24 gunner memory point

@ Fixed FFV issue for Mi-24 & BTR-80s

@ Fixed hidding second antenna for command versions of BMDs

@ Fixed transparency issue with T-80B NSVT collimator

@ Fixed Pchela 1-t rpt errors

@ Fixed warped faces on PMM slide

@ Fixed warping ploys on PMM slide in viewPilot LOD

@ Fixed cargosystem lod issue

@ Fixed BMD-1/2 init not working

@ Fixed fording depth for tanks with snorkel

@ Fixed some BMP-3 .rpt errors

@ Corrected supply points for Ural & BTRs

@ PK reload sounds are now in sync again.

@ Fixed 6Sh-92 headset cliping

@ Fixed T-80UE-1 loadout

@ Fixed grey SU-25 Kh29 loadout

@ Fixed BMP-3 turnedout anim

@ Fixed BMP-2/BTR-80A sight script

@ Fixed T-80A weight

@ NVG visible for UAZ open passangers

@ Fixed snorkel script not working with commander/gunner inside due to Changed anim names

## REMOVED IN 0.3.7

- Removed BIS FCS ranges from 2S3

# 0.3.6

## ADDED IN 0.3.6

+ GSSh-A-18 Headphones for transport pilots

+ Camo Tigr 

+ Added UPK23-250 pods

+ Tigr FFV version

+ Tochka-U 

+ RSP-30 flares

+ PBS-1 and TGP-V Sound suppressors

+ AK-103 (various variants)

+ AKM

+ AKMS

+ PKM (Thanks to RobertHammer and Sarvs/SAM61) http://gamebanana.com/models/3207 for non-commercial license info!

+ Makarov PMM handgun

+ DTK-1, DTK-3 muzzle break. Standard AK-74/AK-103 DTK now detachable. Muzzle breaks have recoil compensation enabled.

+ T-80UE-1, T-80UM, T-80U (M45)

+ 6B13 Vest (various variants)

+ 6B26 Helmet (various variants)

+ 6B27M EMR-Summer ESS/Balaclava variants

+ Suppressed sounds for the SVD Dragunov with TGP-V

+ NPZ mount (to allow picattiny scopes)

+ BMP-3 remodelled

+ Added Mountain Les 6B27M variants

+ Added MSV EMR, VDV Flora and VDV Mountain Les infantry to editor

+ Added more Mi8, Mi8MT, Mi24 and Ka52 variants

+ Added 6Sh92 as a standalone vest (without 6B23)

+ Radio chatter in vehicles

+ Added beanies

+ Added PZU5 sight for T-80A & T-80UE1

## IMPROVED IN 0.3.6

^ Joint Rail supported

^ Vanilla accessories supported

^ Stringtable translated to Spanish

^ Stringtable updated for Russian and German.

^ Added cargo system to BTR-60, 70 & 80 (you can now ride ABOVE them) (early WIP)

^ Tweaked SVD hand anim

^ Added 350m zeroing to PSO-1

^ Added 9M47 model to PRP-3. Flare mortar now functional.

^ T80B & T80BV NSVT is usable by commander when turned out

^ Added new FAE effect (S8 DF/RShG2/TGB7)

^ Added thermal camera view to Ka52 cockpit

^ Tweaked headgear config - Added hidden selections for retextures

^ Zeroing of 1P29 now set from 400 to 1000m

^ 1P29 now has tritium illumination for night operations.

^ Added night illumination for PSO-1 and PGO-7V3 sights (N key)

^ Added camera shake to ZSU

^ Added misc heli variants - UPK, CAS, FAB, Cargo (mi8 without PKTs, with FFV positions & animated doors)

^ Added Su25 w/ Kh29 rockets variant
 
^ Added random Mi24 skins script

^ Added new rockets for S8 (FAE/tandem HEAT)

^ Added CE penetration to S8 heat rockets 

^ Added VV Shevrons

^ Tigr PhysX updated

^ Now clan patches can be used in Russian uniforms

^ Tweaked RPG7 animation

^ Ka-52 missiles uses proxies now (empty tube after shot)

^ Tweaked CE penetrator behaviour (reduced timeToLive)

^ Tweaked Mi24 damage selections

^ Improved BTR-80 destruction materials

^ Updated BMD series Physx

^ Updated BMP-3 Physx

^ Randomized scarf distribution

^ Added numberphysicalwheels to Tigr

^ SS21 PhysX and Buoyancy update

^ Improved Russian flares intensity 

^ Tweaked AK-74 hand anim

^ Updated all grey aircraft textures (color unification)

^ Tweaked 6Sh92 standalone variants to fit better on un-armoured bodies.

^ BTR gunner & commanders may use compass now

^ Added 7.62 mag in RU ammobox

## FIXED IN 0.3.6

@ Tweaked armor values of gear, so they can be displayed in the Virtual Arsenal

@ Fixed UPK23 gun smoke position

@ Fixed Mi8AMT door animations

@ Fixed T-72B weapon maGAZines

@ T-72B: reduced tankTurnForce (turning was too sensitive)

@ Fixed UAZ open passenger seat

@ Missing scope proxies from rifle lods

@ Tweaked T-72 & T-80 loadouts

@ Su25 corrected max speed to real value. 

@ Tweaked 2A28 - AI should switch now between HE/AP rounds

@ Reduced NSVT damage

@ Fixed road wheels shadows + reduced amount of sections in shadow lod

@ Corrected URAL hidden selection textures

@ Fixed textures in patchless uniforms

@ Fixed helicopters UPK23 tracer start point

@ Increased hull minimalHit for BMP, BMD & Sprut-SD

@ Tweaked BMD4 hitpoints position

@ Fine tunning BMP/BMD tracks hitpoints

@ Tweaked smoke grenades

@ Fixed BMD-4 PhysX

@ Fixed infinite last mag ammo when folding/unfolding

@ Added lockWhenDriverOut = 1; to T-72 main turret

@ Fixed T-72 shadows + Added shadows for NSVT

@ Tweaked T-80 loadouts

@ Fixed T-72B3 main shadow

@ Tweaked OG7 and TGB7 penetration

@ Added minimalHit to BTR turrets

@ Inertia Tweaked

@ Slowed down RPG reload anim (for realism sake)

@ Fixed visibility of NSV bags

@ Fixed Ataka missiles proxies

@ Fixed URAL RPM indicator

@ Tweaked Yak-B sound configuration

@ Fixed missing muzzle flash on AK-74M w/ GP25

@ T-80 2A26 can not longer use ATGM (as in Real life)

@ Fixed missing muzzle flash for Mi24 (main armament)

@ Fixed missing FFV for Mi24 variants

@ Fixed Mi24 gun tracers

@ Fixed ZSU destruction effects

## REMOVED IN 0.3.6

- Mi8AMT Cargo variant

# 0.3.5.1

## ADDED IN 0.3.5.1

+ Added FCS to BMP-3

+ Added AK-74M with plum maGAZine

## IMPROVED IN 0.3.5.1

^ Enabled retexturing with setObjectTexture command on UAZ & Ural

^ HotFixed .rpt spam

^ Reduced cost for Igla ammo

^ Tweaked vest capacity

^ Tweaked T72 NSVT handle anim

^ Tweaked BMP front armour

^ Added pedal anims to Mi-24, Ka-52 and Mi-8

^ Added AGM_fuelCapacity parameter

^ Added brake lights, shadow res lod & did small clean up in properties for BMP

^ Added hidden selections to BMPs, BTR-80, Tigr & 2S3

^ Reduced 2A42 dispersion

^ Added deletion of AI disposed AT launchers after 300s

^ Added missile reticle to BMP-2

^ Fixed RShG-2 texture

^ Improved Ka-52 HUD and MFD

^ Added warning lights to Mi-24 cockpit

^ First implementation of 2P130 in PRP-3

^ Tweaked zeroing options for pso1

## FIXED IN 0.3.5.1

@ Add additional AK mag with no tracer rounds, remove tracers from SVD mags,

@ Increased wheels armour for BTRs

@ Increased tracks armour for BMD & SPRUT-SD

@ Corrected firing angles for rear mi8amtsh gunner

@  AK-74M folding disabled in vehicles

@ Engagement of air targets with Yak-B Fixed

@ Fixed RShG-2 zeroing

@ Removed FFV positions from Kung GAZ-66

@ Fixed some letters in FCS UI didnt show correctly

@ Fixed zeroing for APCR shells in BMD-4 FCS

@ Fixed Tigr and BTR-80 brake lights

@ Fixed BTR-80 KPVT shadow

@ Fixed some instruments in Ka-52 cockpit

@ Fixed some Russian translations

@ Removing alien technology from ZSU, the Russians will have to wait until 2035 to get them back...

# 0.3.5

## ADDED IN 0.3.5

+ Added: T-72B3

+ Added: Custom sounds for all heavy and light weapons

+ Added: ZEUS mission

+ Added: Mi-24 with sling load rack

+ Added: EKP-1S-03 

+ Added: 1P63

+ Added Kobra reticle [press <kbd>Num /</kbd> to change reticle (default secondary optics mode key)]

+ Added camo selection for vests (using hidden selections)

+ Added FCS calculations for PKT in BMD4

+ Added rpg7 maGAZines models

+ Added hint if extended armour is turned on & there are RHS vehicles on the map

+ Added Gaz-66 Ammunition resupply truck

+ Added A2 RPG7 reload animation

+ Added: Flora boonie hat

+ Added reload sequences to AK74M rifles

+ Added 1PN93-2 sight (Night sight for RPG-7V2)

+ Slingload feature Added to appropriate vehicles

+ Fire From Vehicles Added to appropriate places

## IMPROVED IN 0.3.5

^ Compatibility with other mods using Su-25 and Ka-52 in terms of skeleton manes

^ Improved Mi-24 Advanced Flight Model configuration

^ Damage scripts for vehicles

^ HEAT penetrator behaviour

^ Less debug info in RPT from certain scripts

^ Gear change animations

^ RPG-26 and RShG-2 functionality improvements

^ Reduced helmet armour

^ Tweaked damage textures for BTR-60, ZSU-23-4, UAZ & URAL

^ Tweaked T-72B obr. 1985g & T-80BV hitpoints

^ RequiredVersion Added to all folders

^ General cleanup of unused resources

^ RPG-7V2, SVD resolution and shadow improvements

^ Resolution and shadow improvements for all scopes

^ Buoyancy improvements for all vehicles (TankX based vehicles still cannot maneuver in water)

^ Tweaked Mi-24 cargo shadows

^ Tweaked Su-25 shadows

^ Added cfgPatches entries to a3 stuff for better compatibility

^ Tweaked ammo values

^ Tweaked destruction materials for Tigr

^ Tweaked RPG-26 position while on back

^ Improved BTR-s geometry convexity

^ Texture improvements for RPG-7V2 and PKP

^ Hind texture tweaks

^ TM-62 and PNM-2 mines are triggered by magnetic targets of >200kg

^ Increased Tigr engine armour

^ T-72B model improvements

^ Added new driver optics to 2S3

^ Improvements of Gaz-66 gearbox

^ Changed inertia for MGs

^ Tigr interior updated with better camo and normals file

^ Reload sounds for AK family, PKP

^ Added bipod functionality to PKP (Ctrl+C)

^ Some infantry units now have scopes

^ PhysX Update for UAZ

^ Added cannon fire camera shake for RU air vehicles

^ Increased 7.62 round damage

^ Added motor burning texture to rpg7 projectiles

^ Improved firegeo and shadows of T-72B

^ Improved damage handling script (performance optimizations)

^ New engine and suspension dataset for Gaz Tigr 

^ New damage textures for older T-80s 

^ Small torque curve corrections for BMP1 and BMP2

^ UAZ name Changed to newer model

^ RPG gunners will now attack helicopters with PG-7V rockets

^ Enabled T-72B commander NSVT

^ BTR geometry fixes

^ Added stock fold functionality to simple AK [<kbd>Ctrl+C</kbd>]

^ Removed ability to mount optics on folded AK

^ Removed radar from Mi-24

^ Correct ranging for PGO-7V3 sight

^ Added editing zone size param to ZEUS missions

## FIXED IN 0.3.5

@ Damage and hitpoints on helicopters

@ Graphical glitches on BTR-70 and BTR-80

@ Missing ; token in BMP-2 PhysX config

@ MaxFordingDepth for all vehicles

@ Flying ESS goggles in distant LODs

@ Residual NV grain effect for some custom FCS

@ Commander FCS for BMD-4

@ T-72B group names

@ Gear change & wipers sound using animationSourceSound

@ AI not engaging Ka-52

@ Fixed T-80U some proxies not hiding on destruction

@ Decals breaking if URAL and Tigr were on the same map

@ Snorkel script

@ Fixed Ataka resolution LODs order

@ Fixed Mi-8 rpt enginehit errors

@ Fixed PRP-3 using BMP-1 physx config instead of BMP-2

@ Internal shadows in BMP-1/2

@ Lights selections on T-72

@ Added missing VV BMP-2 variants to cfgPatches

@ Commander triplex uv maping on BTR-70/80

@ Mi-8 cruise speed

@ Commander optics stabilization on T-80

@ Changed M112 ATGM to M119 on T-80A/U

@ Changed T72 FCS laser & PL1 - should improve AI behaviour in T72, T80 (without letter) & Sprut-SD

@ Reduced Mi24 fuel consumption rate

@ Tweaks to TGP-A silencer

@ Fixed some errors in 1G42 & 1G46 FCS

@ Removed unused muzzleFlash effects entries

@ Missing gunner getin dir memory points for UAZ open

@ Fixed welcome screen handler

@ Replaced TKN-1S with TKN-3 on BTR-80

@ Removed wire cutter from pilot view of UMTBS backpack

@ Reduced door action range on Mi-24

@ Fixed last resolution LOD of 6B23 with 6Sh92

@ Fixed some RPT errors (Ural missing oil source, cannot create FXcatridge_big, missing sections in diagnostic build)

@ Fixed non closed structure on T-80U turret proxy shadow (shadow artefact)

@ Fixed BMD-4 grain effect in driver optics

@ Fixed Sprut-SD elevation bug

@ No crosshair on 3rd person for Russian armament

@ 2S3 gunner view issues

@ Fording depth for Ural increased

@ Gaz-66 Repair vehicle (No repair options)

@ Decals on T-80s disappear on destruction

@ Arma 2 vehicle thermal map fixes

@ Removed driver triplex zoom

@ Fixed Mi-8 AMTSh muzzle flashes

@ PSO ranging and zeroing correct

## REMOVED IN 0.3.5

- Removed HMD from Ka-60

# 0.3.0

## ADDED IN 0.3.0

+ Weapons: SVD, PKP, RPG-7V2, RPG-18, RShG-2, Strela

+ Scopes: 1PN93, 1P29, PK-AS and PSO-1-M2

+ IFVs: PRP-3, BRM-1K, BMD-4 and BMD-4M

+ APC: BTR-80 and 80A, BTR-60PB

+ Tanks: T-72B, T-80U and 2S25

+ Artillery: 2S3 and BM-21

+ Anti-Air: ZSU-23-4

+ Trucks: GAZ-66 various kungs, Typhoon

+ Car: GAZ Tigr

+ Radars: P-37 and PRV-13, various kungs

+ Aviation: Mi-8, Mi-24, Ka-52, Su-25 and Ka-60

+ Troops: EMR-Leto uniforms for both VDV and MSV. Mountain-Flora uniform. Pilots.

+ Gear: all gear separated from uniforms

## IMPROVED IN 0.3.0

^ PhysX, Advanced Flight Model

^ Improved, realistic scripted FCS

^ Russian voice protocols

^ Sling loading and FFV-ready